Corporate social and digital responsibility in esports

D Kolyperas, C Anagnostopoulos, I Pavlopoulou… - Internet …, 2024 - emerald.com
Purpose The esports industry has experienced a dynamic growth. In this context, a
significant evolution in the logic of corporate social responsibility (CSR) can be observed …

Media framing of far-right extremism and online radicalization in esport and gaming

H Collison-Randall, R Spaaij, EJ Hayday… - Humanities and Social …, 2024 - nature.com
Gaming adjacent platforms have created an expanding ecosystem of online gaming, esport,
and social media actors sharing online space, content, communication tools, and users …

The capabilities of sports as an option for poverty reduction strategy: Citizen perspective

AW Luguterah, SM Mohammed… - … of Community & …, 2024 - Wiley Online Library
When implemented strategically, sports can address various socio‐economic challenges
and contribute to improving the well‐being of individuals and communities. This study …

Conceptualizing the Social Inclusion Potential of Esport to Support Future Sport for Development Agendas: A Capabilities Perspective

EJ Hayday, H Collison-Randall… - Journal of Electronic …, 2023 - journals.humankinetics.com
Drawing on the capabilities approach to position esport within the Sport for Development
(SfD) context, this paper highlights the social inclusion drivers of virtual engagement through …

E-Sports and Sports: A Study of the Related Position of E-Sports in Sports

I Ikadarny, MQ Hasyim, S Sufitriyono… - … Education and Sports …, 2023 - ejournal.unma.ac.id
Although many studies have concluded that E-Sports are sports, the question of whether
they should be classified as a sport continues. This is the basis for researchers to write …

Deconstructing esports: Why we need to acknowledge bodies in a move toward more equitable esports practices

T Legierse, M Ruotsalainen - Eludamos: Journal for Computer Game …, 2024 - eludamos.org
Branding competitive gaming as esports, part of a process known as sportification, has
contributed greatly to the wider acceptance of competitive gaming as legitimate leisure and …

[PDF][PDF] Sosial inkludering i e-sport

V Berglund, A Tjønndal - Idrettsforum. org, 2022 - idrottsforum.org
Formålet med artikkelen er å undersøke sosial inkludering i e-sport og sosiale bieffekter av
deltakelse i organisert e-sport. Vi studerer dette gjennom kvalitative intervju med fem ledere …

Exploring the Embodied Experience of Disabilities in eSports: A Study on First Person Shooters

S Ripetta, A Silvestri - puntOorg International Journal, 2024 - pij2.puntoorg.net
The eSports industry has experienced a remarkable surge, transforming competitive video
games into professional sports. Despite its rapid expansion and recognition as legitimate …

Uncovering Differences: A Study on Loyalty in Esports Mobile Apps by Gender

JSC Amor, M Alguacil, J Crespo-Hervás… - Physical Culture and Sport … - sciendo.com
The aim of this research is to assess the existence or absence of differences in brand
perceptions of users of an esports mobile app according to gender. In addition, it intends to …

E-Empowerment in High School Esports

EB Walsh - 2024 - search.proquest.com
Esports has been adopted by high schools across the country and around the world as a
school-based opportunity for students to engage in competitive video gaming. Growth of …