Interactive character animation using simulated physics: A state‐of‐the‐art review
T Geijtenbeek, N Pronost - Computer graphics forum, 2012 - Wiley Online Library
Physics simulation offers the possibility of truly responsive and realistic animation. Despite
wide adoption of physics simulation for the animation of passive phenomena, such as fluids …
wide adoption of physics simulation for the animation of passive phenomena, such as fluids …
Learned motion matching
D Holden, O Kanoun, M Perepichka… - ACM Transactions on …, 2020 - dl.acm.org
In this paper we present a learned alternative to the Motion Matching algorithm which retains
the positive properties of Motion Matching but additionally achieves the scalability of neural …
the positive properties of Motion Matching but additionally achieves the scalability of neural …
Control strategies for physically simulated characters performing two-player competitive sports
In two-player competitive sports, such as boxing and fencing, athletes often demonstrate
efficient and tactical movements during a competition. In this paper, we develop a learning …
efficient and tactical movements during a competition. In this paper, we develop a learning …
Simbicon: Simple biped locomotion control
KK Yin, K Loken, M Van de Panne - ACM Transactions on Graphics …, 2007 - dl.acm.org
Physics-based simulation and control of biped locomotion is difficult because bipeds are
unstable, underactuated, high-dimensional dynamical systems. We develop a simple control …
unstable, underactuated, high-dimensional dynamical systems. We develop a simple control …
[PDF][PDF] Motion templates for automatic classification and retrieval of motion capture data
M Müller, T Röder - Proceedings of the 2006 ACM SIGGRAPH …, 2006 - academia.edu
This paper presents new methods for automatic classification and retrieval of motion capture
data facilitating the identification of logically related motions scattered in some database. As …
data facilitating the identification of logically related motions scattered in some database. As …
Motion fields for interactive character locomotion
Y Lee, K Wampler, G Bernstein, J Popović… - ACM SIGGRAPH Asia …, 2010 - dl.acm.org
We propose a novel representation of motion data and control that enables characters with
both highly agile responses to user input and natural handling of arbitrary external …
both highly agile responses to user input and natural handling of arbitrary external …
3D human motion editing and synthesis: A survey
X Wang, Q Chen, W Wang - Computational and Mathematical …, 2014 - Wiley Online Library
The ways to compute the kinematics and dynamic quantities of human bodies in motion
have been studied in many biomedical papers. This paper presents a comprehensive …
have been studied in many biomedical papers. This paper presents a comprehensive …
Momentum control for balance
A Macchietto, V Zordan, CR Shelton - ACM SIGGRAPH 2009 papers, 2009 - dl.acm.org
We demonstrate a real-time simulation system capable of automatically balancing a
standing character, while at the same time tracking a reference motion and responding to …
standing character, while at the same time tracking a reference motion and responding to …
Sampling-based contact-rich motion control
Human motions are the product of internal and external forces, but these forces are very
difficult to measure in a general setting. Given a motion capture trajectory, we propose a …
difficult to measure in a general setting. Given a motion capture trajectory, we propose a …
Musculotendon simulation for hand animation
We describe an automatic technique for generating the motion of tendons and muscles
under the skin of a traditionally animated character. This is achieved by integrating the …
under the skin of a traditionally animated character. This is achieved by integrating the …