Pemanfaatan Game Edukatif dalam Pembelajaran Matematika: Bagaimana Persepsi Siswa?

R Handican, SR Darwata, IM Arnawa… - RANGE: Jurnal …, 2023 - jurnal.unimor.ac.id
Penelitian ini bertujuan untuk melihat persepsi siswa terhadap penggunaan game edukasi
dalam pembelajaran matematika. Metode penelitian yang digunakan adalah kuantitatif …

[PDF][PDF] Adicción a los videojuegos y sociabilidad en estudiantes de colegios de la región San Martín

LVA Morales, LS Salvador - Revista Científica de Ciencias de la …, 2022 - rccs.upeu.edu.pe
Adicción a los videojuegos y sociabilidad en estudiantes de colegios de la región San Martín
Page 1 51 ISSN: 2411-0094 (en línea) Adicción a los videojuegos y sociabilidad en …

[PDF][PDF] The quality of life of adolescents experiencing online game addiction during the COVID-19 pandemic

Y Fahrizal, HS Irmawan - Jurnal Keperawatan Indonesia, 2023 - jki.ui.ac.id
The availability of the internet and the increase in stress in adolescents caused by the
pandemic have led adolescents to frequently seek entertainment through online games …

The Relationship Between Online Game Addiction And Depression Tendencies In Indonesian Adolescents: Online Game Addiction And Depression Tendencies

HK Zabrina - Indonesian Journal of Health Sciences Research and …, 2023 - ijhsrd.com
Background: This study aims to determine the relationship between online game addiction
and depression tendencies in Indonesian adolescents. Online game has become a popular …

Dilemma of Generation Z: Exploring the Interplay of Addiction to Online Gaming and Compulsive Buying

B Alobidyeen - Journal of Digitovation and information system, 2023 - jdiis.de
Recent studies highlight the growing addiction to smartphone usage, particularly among
young individuals, impacting social lives and overall well-being. This phenomenon raises …

[PDF][PDF] An Assessment of Knowledge, Attitude, and Practice of Video Gaming and the Relationship with Depression among University Students

A Salleh, RA Ghani - researchgate.net
Introduction: Video games which are electronic games played on a video screen, has the
potential to be one of the leading causes of depression among youth. Since there are only …

[引用][C] Adicción a los videojuegos y sociabilidad en estudiantes de colegios de la región San Martín

LN Santisteban Salvador, LV Araujo Morales - 2022 - Universidad Peruana Unión