Minecraft Game as a New Opportunity for Teaching Renewable Energy Topics.

T Kersánszki, I Holik, Z Márton - International Journal of …, 2023 - search.ebscohost.com
Abstract In today's Public Education Sector, the need for creative education is becoming
more and more prominent. An excellent method for achieving this is gamification, which …

An evaluation of game-based computer science course designs: The example of minecraftedu

B Tonbuloğlu - Education and Information Technologies, 2024 - Springer
The purpose of this research is to evaluate the potential of use for computer science course
designs (CSCD) created by game-based learning method. Qualitative case study was used …

[HTML][HTML] The role of trainers in implementing virtual simulation-based training: Effects on attitude and TPACK knowledge

S Polikarpus, P Luik, K Poom-Valickis, T Ley - Vocations and Learning, 2023 - Springer
Virtual simulations (VS) are gaining more popularity in vocational education and training
(VET) to train professional competencies. However, implementing VS into organisations …

[HTML][HTML] A virtual simulation experiment platform of subway emergency ventilation system and study on its teaching effect

S Dong, F Yu, K Wang - Scientific reports, 2022 - nature.com
For safety engineering majors, it is very important to cultivate the practical ability of
professional talents. Due to the difficulty of conducting experiments in dangerous …

Design of personalised English distance teaching platform based on artificial intelligence

Y Huang - Journal of Information & Knowledge Management, 2022 - World Scientific
In the application of the existing distance education platform, the server load is often
unbalanced, which increases the response time of the platform. This paper designs a …

Minecraft in STEAM education: applying game-based learning to renewable energy

T Kersanszki, Z Márton, K Fenyvesi, Z Lavicza… - ID&A Interaction Design …, 2024 - jyx.jyu.fi
One of the essential tasks of teaching STEAM subjects (Science, Technology, Engineering,
Arts, Mathematics) is to motivate and engage students. This can be achieved through new …

[HTML][HTML] Application of computer images in virtual simulation technology-apparel as an example

Y Wang - Journal of Radiation Research and Applied Sciences, 2024 - Elsevier
In order to improve the accuracy of semantic segmentation and the realism of the output
image of the traditional virtual dressing model, the study constructs an improved virtual …

[PDF][PDF] Gamification method using Minecraft for training future teachers of computer science

AV Riabko, TA Vakaliuk, OV Zaika… - CEUR Workshop …, 2024 - ceur-ws.org
The article examines the integration of the content of the educational program from
“Informatics: programming practicum” of training future computer science teachers in a …

Development of Internet of Things Trainer Kit as a Learning Media for Digital Circuit Subjects in Higher Education.

W Mustakim, H Effendi, M Giatman… - … Journal of Online & …, 2024 - search.ebscohost.com
This research and development project aimed to create learning materials in the form of an
Internet of Things (IoT) trainer kit specifically designed for the Digital Circuit course. The goal …

[HTML][HTML] Institutional similarity drives cultural similarity among online communities

Q Zhong, S Frey - Scientific reports, 2022 - nature.com
Human organizations are driven by their rules and cultures. But the effects of rules and
cultures on organizational development cannot be understood without untangling their …