Acoustic-based sensing and applications: A survey
With advancements of wireless and sensing technologies, recent studies have
demonstrated technical feasibility and effectiveness of using acoustic signals for sensing. In …
demonstrated technical feasibility and effectiveness of using acoustic signals for sensing. In …
A survey of user interaction for spontaneous device association
MK Chong, R Mayrhofer, H Gellersen - ACM Computing Surveys (CSUR …, 2014 - dl.acm.org
In a wireless world, users can establish ad hoc virtual connections between devices that are
unhampered by cables. This process is known as spontaneous device association. A wide …
unhampered by cables. This process is known as spontaneous device association. A wide …
The proximity toolkit: prototyping proxemic interactions in ubiquitous computing ecologies
N Marquardt, R Diaz-Marino, S Boring… - Proceedings of the 24th …, 2011 - dl.acm.org
People naturally understand and use proxemic relationships (eg, their distance and
orientation towards others) in everyday situations. However, only few ubiquitous computing …
orientation towards others) in everyday situations. However, only few ubiquitous computing …
Duet: exploring joint interactions on a smart phone and a smart watch
The emergence of smart devices (eg, smart watches and smart eyewear) is redefining
mobile interaction from the solo performance of a smart phone, to a symphony of multiple …
mobile interaction from the solo performance of a smart phone, to a symphony of multiple …
Dark patterns in proxemic interactions: a critical perspective
Proxemics theory explains peoples' use of interpersonal distances to mediate their social
interactions with others. Within Ubicomp, proxemic interaction researchers argue that people …
interactions with others. Within Ubicomp, proxemic interaction researchers argue that people …
Swordfight: Enabling a new class of phone-to-phone action games on commodity phones
Mobile gaming is a big driver of app marketplaces. However, few mobile games deliver truly
distinctive gameplay experiences for ad hoc collocated users. As an example of such an …
distinctive gameplay experiences for ad hoc collocated users. As an example of such an …
Meta-user interfaces for ambient spaces
J Coutaz - Task Models and Diagrams for Users Interface Design …, 2007 - Springer
In this article, we propose the concept of meta-User Interface (meta-UI) as the set of
functions (along with their user interfaces) that are necessary and sufficient to control and …
functions (along with their user interfaces) that are necessary and sufficient to control and …
Supporting device discovery and spontaneous interaction with spatial references
The RELATE interaction model is designed to support spontaneous interaction of mobile
users with devices and services in their environment. The model is based on spatial …
users with devices and services in their environment. The model is based on spatial …
SurfaceLink: using inertial and acoustic sensing to enable multi-device interaction on a surface
We present SurfaceLink, a system where users can make natural surface gestures to control
association and information transfer among a set of devices that are placed on a mutually …
association and information transfer among a set of devices that are placed on a mutually …
Sod-toolkit: A toolkit for interactively prototyping and developing multi-sensor, multi-device environments
As ubiquitous environments become increasingly commonplace with newer sensors and
forms of computing devices (eg wearables, digital tabletops), researchers have continued to …
forms of computing devices (eg wearables, digital tabletops), researchers have continued to …