Interactive character animation using simulated physics: A state‐of‐the‐art review

T Geijtenbeek, N Pronost - Computer graphics forum, 2012 - Wiley Online Library
Physics simulation offers the possibility of truly responsive and realistic animation. Despite
wide adoption of physics simulation for the animation of passive phenomena, such as fluids …

Character controllers using motion vaes

HY Ling, F Zinno, G Cheng… - ACM Transactions on …, 2020 - dl.acm.org
A fundamental problem in computer animation is that of realizing purposeful and realistic
human movement given a sufficiently-rich set of motion capture clips. We learn data-driven …

Sim-to-real learning of all common bipedal gaits via periodic reward composition

J Siekmann, Y Godse, A Fern… - 2021 IEEE International …, 2021 - ieeexplore.ieee.org
We study the problem of realizing the full spectrum of bipedal locomotion on a real robot with
sim-to-real reinforcement learning (RL). A key challenge of learning legged locomotion is …

Mode-adaptive neural networks for quadruped motion control

H Zhang, S Starke, T Komura, J Saito - ACM Transactions on Graphics …, 2018 - dl.acm.org
Quadruped motion includes a wide variation of gaits such as walk, pace, trot and canter, and
actions such as jumping, sitting, turning and idling. Applying existing data-driven character …

Auto-conditioned recurrent networks for extended complex human motion synthesis

Z Li, Y Zhou, S Xiao, C He, Z Huang, H Li - arXiv preprint arXiv …, 2017 - arxiv.org
We present a real-time method for synthesizing highly complex human motions using a
novel training regime we call the auto-conditioned Recurrent Neural Network (acRNN) …

Phase-functioned neural networks for character control

D Holden, T Komura, J Saito - ACM Transactions on Graphics (TOG), 2017 - dl.acm.org
We present a real-time character control mechanism using a novel neural network
architecture called a Phase-Functioned Neural Network. In this network structure, the …

Discovery of complex behaviors through contact-invariant optimization

I Mordatch, E Todorov, Z Popović - ACM Transactions on Graphics (ToG), 2012 - dl.acm.org
We present a motion synthesis framework capable of producing a wide variety of important
human behaviors that have rarely been studied, including getting up from the ground …

Contact and human dynamics from monocular video

D Rempe, LJ Guibas, A Hertzmann, B Russell… - Computer Vision–ECCV …, 2020 - Springer
Existing deep models predict 2D and 3D kinematic poses from video that are approximately
accurate, but contain visible errors that violate physical constraints, such as feet penetrating …

FEM simulation of 3D deformable solids: a practitioner's guide to theory, discretization and model reduction

E Sifakis, J Barbic - Acm siggraph 2012 courses, 2012 - dl.acm.org
A practical guide to finite-element-method (FEM) simulation of 3D deformable solids reviews
essential offline FEM simulation techniques: complex nonlinear materials, invertible …

Reconstructing 3d human pose from 2d image landmarks

V Ramakrishna, T Kanade, Y Sheikh - … Vision, Florence, Italy, October 7-13 …, 2012 - Springer
Reconstructing an arbitrary configuration of 3D points from their projection in an image is an
ill-posed problem. When the points hold semantic meaning, such as anatomical landmarks …