A survey of interactive remote rendering systems
Remote rendering means rendering 3D graphics on a computing device and displaying the
results on another computing device connected through a network. The concept was …
results on another computing device connected through a network. The concept was …
[图书][B] Real-time rendering
T Akenine-Moller, E Haines, N Hoffman - 2019 - taylorfrancis.com
Thoroughly revised, this third edition focuses on modern techniques used to generate
synthetic three-dimensional images in a fraction of a second. With the advent of …
synthetic three-dimensional images in a fraction of a second. With the advent of …
From motion to photons in 80 microseconds: Towards minimal latency for virtual and augmented reality
P Lincoln, A Blate, M Singh, T Whitted… - IEEE transactions on …, 2016 - ieeexplore.ieee.org
We describe an augmented reality, optical see-through display based on a DMD chip with
an extremely fast (16 kHz) binary update rate. We combine the techniques of post-rendering …
an extremely fast (16 kHz) binary update rate. We combine the techniques of post-rendering …
ZGaming: Zero-latency 3D cloud gaming by image prediction
In cloud gaming, interactive latency is one of the most important factors in users' experience.
Although the interactive latency can be reduced through typical network infrastructures like …
Although the interactive latency can be reduced through typical network infrastructures like …
Low-Latency Beaming Display: Implementation of Wearable, 133 s Motion-to-Photon Latency Near-eye Display
This paper presents a low-latency Beaming Display system with a motion-to-photon (M2P)
latency, the delay from head motion to the corresponding image motion. The Beaming …
latency, the delay from head motion to the corresponding image motion. The Beaming …
[PDF][PDF] Efficient Point-Based Rendering Using Image Reconstruction.
R Marroquim, M Kraus, PR Cavalcanti - PBG@ Eurographics, 2007 - diglib.eg.org
Image-space reconstruction of continuous surfaces from scattered one-pixel projections of
points is known to potentially offer an advantageous time complexity compared to surface …
points is known to potentially offer an advantageous time complexity compared to surface …
[PDF][PDF] The occlusion camera
C Mei, V Popescu, E Sacks - Computer Graphics Forum, 2005 - academia.edu
We introduce the occlusion camera: a non-pinhole camera with 3D distorted rays. Some of
the rays sample surfaces that are occluded in the reference view, while the rest sample …
the rays sample surfaces that are occluded in the reference view, while the rest sample …
Methods and apparatus for rendering images using 3D warping techniques
V Popescu, A Lastra, J Eyles - US Patent 6,756,993, 2004 - Google Patents
Methods and apparatus for rendering images are presented. The method includes the Step
of Segmenting at least one reference image in a reference image Space into a plurality of …
of Segmenting at least one reference image in a reference image Space into a plurality of …
Construction and evaluation of an ultra low latency frameless renderer for VR
Latency-the delay between a user's action and the response to this action-is known to be
detrimental to virtual reality. Latency is typically considered to be a discrete value …
detrimental to virtual reality. Latency is typically considered to be a discrete value …
Spatio-temporal registration in augmented reality
F Zheng - 2015 - search.proquest.com
The overarching goal of Augmented Reality (AR) is to provide users with the illusion that
virtual and real objects coexist indistinguishably in the same space. An effective persistent …
virtual and real objects coexist indistinguishably in the same space. An effective persistent …