A survey of interactive remote rendering systems

S Shi, CH Hsu - ACM Computing Surveys (CSUR), 2015 - dl.acm.org
Remote rendering means rendering 3D graphics on a computing device and displaying the
results on another computing device connected through a network. The concept was …

[图书][B] Real-time rendering

T Akenine-Moller, E Haines, N Hoffman - 2019 - taylorfrancis.com
Thoroughly revised, this third edition focuses on modern techniques used to generate
synthetic three-dimensional images in a fraction of a second. With the advent of …

From motion to photons in 80 microseconds: Towards minimal latency for virtual and augmented reality

P Lincoln, A Blate, M Singh, T Whitted… - IEEE transactions on …, 2016 - ieeexplore.ieee.org
We describe an augmented reality, optical see-through display based on a DMD chip with
an extremely fast (16 kHz) binary update rate. We combine the techniques of post-rendering …

ZGaming: Zero-latency 3D cloud gaming by image prediction

J Wu, Y Guan, Q Mao, Y Cui, Z Guo… - Proceedings of the ACM …, 2023 - dl.acm.org
In cloud gaming, interactive latency is one of the most important factors in users' experience.
Although the interactive latency can be reduced through typical network infrastructures like …

Low-Latency Beaming Display: Implementation of Wearable, 133 s Motion-to-Photon Latency Near-eye Display

Y Hiroi, A Watanabe, Y Mikawa… - IEEE Transactions on …, 2023 - ieeexplore.ieee.org
This paper presents a low-latency Beaming Display system with a motion-to-photon (M2P)
latency, the delay from head motion to the corresponding image motion. The Beaming …

[PDF][PDF] Efficient Point-Based Rendering Using Image Reconstruction.

R Marroquim, M Kraus, PR Cavalcanti - PBG@ Eurographics, 2007 - diglib.eg.org
Image-space reconstruction of continuous surfaces from scattered one-pixel projections of
points is known to potentially offer an advantageous time complexity compared to surface …

[PDF][PDF] The occlusion camera

C Mei, V Popescu, E Sacks - Computer Graphics Forum, 2005 - academia.edu
We introduce the occlusion camera: a non-pinhole camera with 3D distorted rays. Some of
the rays sample surfaces that are occluded in the reference view, while the rest sample …

Methods and apparatus for rendering images using 3D warping techniques

V Popescu, A Lastra, J Eyles - US Patent 6,756,993, 2004 - Google Patents
Methods and apparatus for rendering images are presented. The method includes the Step
of Segmenting at least one reference image in a reference image Space into a plurality of …

Construction and evaluation of an ultra low latency frameless renderer for VR

S Friston, A Steed, S Tilbury… - IEEE Transactions on …, 2016 - ieeexplore.ieee.org
Latency-the delay between a user's action and the response to this action-is known to be
detrimental to virtual reality. Latency is typically considered to be a discrete value …

Spatio-temporal registration in augmented reality

F Zheng - 2015 - search.proquest.com
The overarching goal of Augmented Reality (AR) is to provide users with the illusion that
virtual and real objects coexist indistinguishably in the same space. An effective persistent …