Avatars and computer-mediated communication: a review of the definitions, uses, and effects of digital representations

KL Nowak, J Fox - Review of Communication Research, 2018 - ssoar.info
Avatars are growing in popularity and present in many interfaces used for computer-
mediated communication (CMC) including social media, e-commerce, and education …

Gaming Disorder: A systematic review exploring the user-avatar relationship in videogames

K Szolin, D Kuss, F Nuyens, M Griffiths - Computers in Human Behavior, 2022 - Elsevier
Videogames can often be a source of pleasure and relaxation for many individuals, but they
can also lead to disordered and potentially addictive behaviour, which is referred to as …

Avatar characteristics induce users' behavioral conformity with small-to-medium effect sizes: a meta-analysis of the proteus effect

R Ratan, D Beyea, BJ Li, L Graciano - Media Psychology, 2020 - Taylor & Francis
Over a decade of research on the Proteus effect in numerous contexts suggests that people
conform in behavior and attitudes to their avatars' characteristics. In order to provide clarity …

Horton and Wohl revisited: Exploring viewers' experience of parasocial interaction

T Hartmann, C Goldhoorn - Journal of communication, 2011 - academic.oup.com
Linking back to, the present approach conceptualizes and empirically examines viewers'
parasocial interaction experience with a TV performer. Causes and outcomes of parasocial …

[HTML][HTML] “I am the character, the character is me”: A thematic analysis of the user-avatar relationship in videogames

K Szolin, DJ Kuss, FM Nuyens, MD Griffiths - Computers in Human …, 2023 - Elsevier
Far from merely being a tool to navigate a virtual world, individuals can often develop strong
and complex relationships with their videogame characters. The present study examined the …

Exploring the association between the Proteus effect and intention to play massive multiplayer online role-playing games (MMORPGs)

S Sun, JH Kim, KM Lee, D Nan - Internet Research, 2023 - emerald.com
Purpose Massive multiplayer online role-playing games (MMORPGs) are representative
metaverse games that are thriving in academia and the industry. This study aims to develop …

Depression, internet gaming disorder, and the moderating effect of the gamer-avatar relationship: An exploratory longitudinal study

TL Burleigh, V Stavropoulos, LWL Liew… - International Journal of …, 2018 - Springer
Research into Internet gaming disorder (IGD) literature largely uses cross-sectional designs
and seldom examines gaming context-related factors. Therefore, the present study …

Impact of avatar identification on online gamer loyalty: Perspectives of social identity and social capital theories

CI Teng - International Journal of Information Management, 2017 - Elsevier
Online games have created significant opportunities for electronic commerce managers. The
degree to which online gamers regard their avatars—their gaming representations—as …

Physiological and perceptual responses to athletic avatars while cycling in virtual reality

M Kocur, F Habler, V Schwind, PW Woźniak… - Proceedings of the …, 2021 - dl.acm.org
Avatars in virtual reality (VR) enable embodied experiences and induce the Proteus effect—
a shift in behavior and attitude to mimic one's digital representation. Previous work found …

Leveling up on stereotype threat: The role of avatar customization and avatar embodiment

R Ratan, YJ Sah - Computers in Human Behavior, 2015 - Elsevier
Digital games often benefit players, whether in learning, health, or simply entertainment, but
some game design elements (eg, avatars) potentially disadvantage certain social groups …