Point & teleport locomotion technique for virtual reality
With the increasing popularity of virtual reality (VR) and new devices getting available with
relatively lower costs, more and more video games have been developed recently. Most of …
relatively lower costs, more and more video games have been developed recently. Most of …
Locomotion in virtual reality for room scale tracked areas
Virtual reality (VR) is becoming a more popular and available technology, with the new
generation systems and more content specifically developed for this medium. One of the …
generation systems and more content specifically developed for this medium. One of the …
Podoportation: Foot-based locomotion in virtual reality
Virtual Reality (VR) allows for infinitely large environments. However, the physical
traversable space is always limited by real-world boundaries. This discrepancy between …
traversable space is always limited by real-world boundaries. This discrepancy between …
[PDF][PDF] Traveling in 3d virtual environments with foot gestures and a multi-touch enabled wim
In this paper we demonstrate how foot gestures can be used to perform navigation tasks in
interactive 3D environments and how a World-In-Miniature (WIM) view can be manipulated …
interactive 3D environments and how a World-In-Miniature (WIM) view can be manipulated …
[图书][B] Interaction design for 3D user interfaces: The world of modern input devices for research, applications, and game development
This book addresses the new interaction modalities that are becoming possible with new
devices by looking at user interfaces from an input perspective. It deals with modern input …
devices by looking at user interfaces from an input perspective. It deals with modern input …
Locomotion in virtual reality video games
E Bozgeyikli - Encyclopedia of computer graphics and games, 2024 - Springer
The lattice Boltzmann method (LBM) is based on the fundamental idea of constructing
simplified kinetic models that incorporate the essential physics of the microscopic processes …
simplified kinetic models that incorporate the essential physics of the microscopic processes …
A hybrid control strategy for capturing cognitive processes in virtual reality (VR) in a natural and efficient way
S Feder, A Bendixen… - 2022 IEEE 9th International …, 2022 - ieeexplore.ieee.org
When using virtual reality (VR) to study cognitive processes, the user's sensory input and
motor output in the virtual setting should closely resemble the actual physical signals. For …
motor output in the virtual setting should closely resemble the actual physical signals. For …
A low-cost 3D human interface device using GPU-based optical flow algorithms
Except for a few cases, nowadays it is very common to find a camera embedded in a
consumer grade laptop, notebook, mobile internet device (MID), mobile phone or handheld …
consumer grade laptop, notebook, mobile internet device (MID), mobile phone or handheld …
A study on the natural manipulation of multi-touch gestures for 3d object rotation using a large touch screen
CJ Ku, LC Chen - Universal Design 2014: Three Days of …, 2014 - ebooks.iospress.nl
Providing the natural mapping between multi-touch gestures and digital content
manipulations is an important factor of friendly user interfaces. Although, in the literature …
manipulations is an important factor of friendly user interfaces. Although, in the literature …
A new self-organizing neural network using geometric algebra
E Bayro-Corrochano, S Buchholz… - Proceedings of 13th …, 1996 - ieeexplore.ieee.org
This paper presents a new self-organizing type RBF neural network and introduces the
geometric algebra framework in the neurocomputing field. Real valued neural nets for …
geometric algebra framework in the neurocomputing field. Real valued neural nets for …