Point & teleport locomotion technique for virtual reality

E Bozgeyikli, A Raij, S Katkoori, R Dubey - Proceedings of the 2016 …, 2016 - dl.acm.org
With the increasing popularity of virtual reality (VR) and new devices getting available with
relatively lower costs, more and more video games have been developed recently. Most of …

Locomotion in virtual reality for room scale tracked areas

E Bozgeyikli, A Raij, S Katkoori, R Dubey - International Journal of Human …, 2019 - Elsevier
Virtual reality (VR) is becoming a more popular and available technology, with the new
generation systems and more content specifically developed for this medium. One of the …

Podoportation: Foot-based locomotion in virtual reality

J Von Willich, M Schmitz, F Müller, D Schmitt… - Proceedings of the …, 2020 - dl.acm.org
Virtual Reality (VR) allows for infinitely large environments. However, the physical
traversable space is always limited by real-world boundaries. This discrepancy between …

[PDF][PDF] Traveling in 3d virtual environments with foot gestures and a multi-touch enabled wim

D Valkov, F Steinicke, G Bruder… - Proceedings of virtual …, 2010 - sreal.ucf.edu
In this paper we demonstrate how foot gestures can be used to perform navigation tasks in
interactive 3D environments and how a World-In-Miniature (WIM) view can be manipulated …

[图书][B] Interaction design for 3D user interfaces: The world of modern input devices for research, applications, and game development

FR Ortega, F Abyarjoo, A Barreto, N Rishe, M Adjouadi - 2016 - books.google.com
This book addresses the new interaction modalities that are becoming possible with new
devices by looking at user interfaces from an input perspective. It deals with modern input …

Locomotion in virtual reality video games

E Bozgeyikli - Encyclopedia of computer graphics and games, 2024 - Springer
The lattice Boltzmann method (LBM) is based on the fundamental idea of constructing
simplified kinetic models that incorporate the essential physics of the microscopic processes …

A hybrid control strategy for capturing cognitive processes in virtual reality (VR) in a natural and efficient way

S Feder, A Bendixen… - 2022 IEEE 9th International …, 2022 - ieeexplore.ieee.org
When using virtual reality (VR) to study cognitive processes, the user's sensory input and
motor output in the virtual setting should closely resemble the actual physical signals. For …

A low-cost 3D human interface device using GPU-based optical flow algorithms

R del Riego, J Otero, J Ranilla - Integrated Computer-Aided …, 2011 - content.iospress.com
Except for a few cases, nowadays it is very common to find a camera embedded in a
consumer grade laptop, notebook, mobile internet device (MID), mobile phone or handheld …

A study on the natural manipulation of multi-touch gestures for 3d object rotation using a large touch screen

CJ Ku, LC Chen - Universal Design 2014: Three Days of …, 2014 - ebooks.iospress.nl
Providing the natural mapping between multi-touch gestures and digital content
manipulations is an important factor of friendly user interfaces. Although, in the literature …

A new self-organizing neural network using geometric algebra

E Bayro-Corrochano, S Buchholz… - Proceedings of 13th …, 1996 - ieeexplore.ieee.org
This paper presents a new self-organizing type RBF neural network and introduces the
geometric algebra framework in the neurocomputing field. Real valued neural nets for …