Marine top predators as climate and ecosystem sentinels

EL Hazen, B Abrahms, S Brodie… - Frontiers in Ecology …, 2019 - Wiley Online Library
The rapid pace of environmental change in the Anthropocene necessitates the development
of a new suite of tools for measuring ecosystem dynamics. Sentinel species can provide …

Virtual reality for stroke rehabilitation

KE Laver, B Lange, S George… - Cochrane database …, 2017 - cochranelibrary.com
Background Virtual reality and interactive video gaming have emerged as recent treatment
approaches in stroke rehabilitation with commercial gaming consoles in particular, being …

The use of commercial video games in rehabilitation: a systematic review

B Bonnechère, B Jansen, L Omelina… - International journal of …, 2016 - journals.lww.com
The aim of this paper was to investigate the effect of commercial video games (VGs) in
physical rehabilitation of motor functions. Several databases were screened (Medline, SAGE …

Effectiveness of Wii-based rehabilitation in stroke: a randomized controlled study

AU Karasu, EB Batur… - Journal of …, 2018 - medicaljournalssweden.se
OBJECTIVE: To investigate the efficacy of Nintendo Wii Fit®-based balance rehabilitation as
an adjunc-tive therapy to conventional rehabilitation in stroke patients. METHODS: During …

Clinical feasibility of interactive motion-controlled games for stroke rehabilitation

KJ Bower, J Louie, Y Landesrocha, P Seedy… - … of neuroengineering and …, 2015 - Springer
Background Active gaming technologies, including the Nintendo Wii and Xbox Kinect, have
become increasingly popular for use in stroke rehabilitation. However, these systems are not …

Is Nintendo Wii an effective intervention for individuals with stroke? A systematic review and meta-analysis

G Cheok, D Tan, A Low, J Hewitt - Journal of the American Medical …, 2015 - Elsevier
Objective To investigate the effectiveness of Nintendo Wii compared with no intervention or
other exercise interventions in the rehabilitation of adults with stroke. Data Sources Seven …

Virtual reality training improves balance function

Y Mao, P Chen, L Li, D Huang - Neural regeneration research, 2014 - journals.lww.com
Virtual reality is a new technology that simulates a three-dimensional virtual world on a
computer and enables the generation of visual, audio, and haptic feedback for the full …

The present and future of robotic technology in rehabilitation

J Laut, M Porfiri, P Raghavan - Current physical medicine and …, 2016 - Springer
Robotic technology designed to assist rehabilitation can potentially increase the efficiency
of, and accessibility to, therapy by assisting therapists to provide consistent training for …

[图书][B] Serious games in rehabilitation

B Bonnechère, B Bonnechère - 2018 - Springer
Before discussing the possibility of integrating serious games into conventional treatment of
pathologies, it is important to differentiate the kind of approaches that can be used. The …

[HTML][HTML] Game-based virtual reality canoe paddling training to improve postural balance and upper extremity function: a preliminary randomized controlled study of 30 …

MM Lee, KJ Lee, CH Song - Medical science monitor: international …, 2018 - ncbi.nlm.nih.gov
Background Virtual reality (VR) training with motion-controlled console games can be
incorporated into stroke rehabilitation programs. The use of a variety of gaming software can …