Virtual reality and video games in cardiac rehabilitation programs. A systematic review

S García-Bravo, A Cuesta-Gómez… - Disability and …, 2021 - Taylor & Francis
Purpose To carry out a systematic review about the information about the application of of
virtual reality and videogames in cardiac rehabilitation. Methods A systematic review was …

The potential of virtual reality for inducing neuroplasticity in children with amblyopia

MB Coco-Martin, DP Piñero, L Leal-Vega… - Journal of …, 2020 - Wiley Online Library
In recent years, virtual reality (VR) has emerged as a new safe and effective tool for
neurorehabilitation of different childhood and adulthood conditions. VR‐based therapies …

Effects of 8 weeks of balance training, virtual reality training, and combined exercise on lower limb muscle strength, balance, and functional mobility among older men …

H Sadeghi, DA Jehu, A Daneshjoo, E Shakoor… - Sports …, 2021 - journals.sagepub.com
Background: Poor muscle strength, balance, and functional mobility have predicted falls in
older adults. Fall prevention guidelines recommend highly challenging balance training …

Making safety training stickier: A richer model of safety training engagement and transfer

T Casey, N Turner, X Hu, K Bancroft - Journal of safety research, 2021 - Elsevier
Introduction: Compared to other types of occupational training, safety training suffers from
several unique challenges that potentially impair the engagement of learners and their …

Virtual reality-based therapy improves balance and reduces fear of falling in patients with multiple sclerosis. a systematic review and meta-analysis of randomized …

I Cortés-Pérez, MC Osuna-Pérez… - … of neuroengineering and …, 2023 - Springer
Objective This study aims to conduct a meta-analysis to assess the effect of virtual reality-
based therapy (VRBT) on balance dimensions and fear of falling in patients with multiple …

Nintendo Wii Balance Board therapy for postural control in children with cerebral palsy: a systematic review and meta‐analysis

D Montoro‐Cárdenas, I Cortés‐Pérez… - … Medicine & Child …, 2021 - Wiley Online Library
Aim To analyse the efficacy of Nintendo Wii therapy (NWT) on functional balance in children
with cerebral palsy (CP). Method A systematic review with meta‐analysis (PROSPERO …

The effect of virtual reality-based balance training on motor learning and postural control in healthy adults: a randomized preliminary study

T Prasertsakul, P Kaimuk, W Chinjenpradit… - Biomedical engineering …, 2018 - Springer
Background Adults with sedentary lifestyles seem to face a higher risk of falling in their later
years. Several causes, such as impairment of strength, coordination, and cognitive function …

Can transcranial direct current stimulation on the dorsolateral prefrontal cortex improves balance and functional mobility in Parkinson's disease?

E Lattari, SS Costa, C Campos, AJ de Oliveira… - Neuroscience …, 2017 - Elsevier
Transcranial direct current stimulation (tDCS) is a non-invasive brain stimulation technique
increasingly explored for Parkinson's disease (PD). Although evidence is still inconsistent …

Effect of virtual reality-based balance training in multiple sclerosis

B Eftekharsadat, A Babaei-Ghazani… - Neurological …, 2015 - Taylor & Francis
Objectives: Balance and mobility impairments are common life-altering complications in
patients with multiple sclerosis (MS). In this study, we aimed to investigate the efficacy of a …

Transcranial direct current stimulation on Parkinson's disease: systematic review and meta-analysis

PCA Oliveira, TAB Araujo, DGS Machado… - Frontiers in …, 2022 - frontiersin.org
Background: Clinical impact of transcranial direct current stimulation (tDCS) alone for
Parkinson's disease (PD) is still a challenge. Thus, there is a need to synthesize available …