A comprehensive survey on test-time adaptation under distribution shifts
Abstract Machine learning methods strive to acquire a robust model during the training
process that can effectively generalize to test samples, even in the presence of distribution …
process that can effectively generalize to test samples, even in the presence of distribution …
State of the Art in Dense Monocular Non‐Rigid 3D Reconstruction
Abstract 3D reconstruction of deformable (or non‐rigid) scenes from a set of monocular 2D
image observations is a long‐standing and actively researched area of computer vision and …
image observations is a long‐standing and actively researched area of computer vision and …
Dynibar: Neural dynamic image-based rendering
We address the problem of synthesizing novel views from a monocular video depicting a
complex dynamic scene. State-of-the-art methods based on temporally varying Neural …
complex dynamic scene. State-of-the-art methods based on temporally varying Neural …
Nope-nerf: Optimising neural radiance field with no pose prior
Abstract Training a Neural Radiance Field (NeRF) without pre-computed camera poses is
challenging. Recent advances in this direction demonstrate the possibility of jointly …
challenging. Recent advances in this direction demonstrate the possibility of jointly …
Test-time training with masked autoencoders
Test-time training adapts to a new test distribution on the fly by optimizing a model for each
test input using self-supervision. In this paper, we use masked autoencoders for this one …
test input using self-supervision. In this paper, we use masked autoencoders for this one …
Droid-slam: Deep visual slam for monocular, stereo, and rgb-d cameras
Z Teed, J Deng - Advances in neural information …, 2021 - proceedings.neurips.cc
We introduce DROID-SLAM, a new deep learning based SLAM system. DROID-SLAM
consists of recurrent iterative updates of camera pose and pixelwise depth through a Dense …
consists of recurrent iterative updates of camera pose and pixelwise depth through a Dense …
Nerfplayer: A streamable dynamic scene representation with decomposed neural radiance fields
Visually exploring in a real-world 4D spatiotemporal space freely in VR has been a long-
term quest. The task is especially appealing when only a few or even single RGB cameras …
term quest. The task is especially appealing when only a few or even single RGB cameras …
Progressively optimized local radiance fields for robust view synthesis
We present an algorithm for reconstructing the radiance field of a large-scale scene from a
single casually captured video. The task poses two core challenges. First, most existing …
single casually captured video. The task poses two core challenges. First, most existing …
Scenescape: Text-driven consistent scene generation
We present a method for text-driven perpetual view generation--synthesizing long-term
videos of various scenes solely, given an input text prompt describing the scene and camera …
videos of various scenes solely, given an input text prompt describing the scene and camera …
Nerfingmvs: Guided optimization of neural radiance fields for indoor multi-view stereo
In this work, we present a new multi-view depth estimation method that utilizes both
conventional SfM reconstruction and learning-based priors over the recently proposed …
conventional SfM reconstruction and learning-based priors over the recently proposed …