Evaluation of methodologies and measures on the usability of social robots: A systematic review

M Jung, MJS Lazaro, MH Yun - Applied Sciences, 2021 - mdpi.com
This paper systemically reviews and clarifies the state-of-the-art HRI evaluation studies
especially for the usability of social robots. A total of 36 articles were collected through a …

How does it play better? exploring user testing and biometric storyboards in games user research

P Mirza-Babaei, LE Nacke, J Gregory… - Proceedings of the …, 2013 - dl.acm.org
Improving game design is a hard task. Few methods are available in games user research
(GUR) to test formally how game designs work for players. In particular, the usefulness of …

An introduction to physiological player metrics for evaluating games

LE Nacke - Game Analytics: Maximizing the value of player data, 2013 - Springer
Evaluating affective user experience in games is an important component of the growing
field of game user research, because compelling gameplay experiences incorporate …

Playtesting for indie studios

P Mirza-Babaei, N Moosajee, B Drenikow - Proceedings of the 20th …, 2016 - dl.acm.org
Creating video games is a lengthy and demanding process. Financial success for games
studios often depends on making games that deliver a fun and engaging experience for a …

” And then they died”: Using Action Sequences for Data Driven, Context Aware Gameplay Analysis

E Kleinman, S Ahmad, Z Teng, A Bryant… - Proceedings of the 15th …, 2020 - dl.acm.org
Many successful games rely heavily on data analytics to understand players and inform
design. Popular methodologies focus on machine learning and statistical analysis of …

Facilitation matters: A framework for instructor-led serious gaming

AS Alklind Taylor - 2014 - diva-portal.org
This thesis explores the use of serious games from an instructor perspective. More
specifically, it aims to study the roles of instructors and how they can be facilitated within an …

A comparative study of game mechanics and control laws for an adaptive physiological game

A Parnandi, R Gutierrez-Osuna - Journal on Multimodal User Interfaces, 2015 - Springer
We present an adaptive biofeedback game that aims to maintain the player's arousal by
modifying game difficulty in response to the player's physiological state, as measured with …

A control-theoretic approach to adaptive physiological games

A Parnandi, Y Son… - … Conference on Affective …, 2013 - ieeexplore.ieee.org
We present an adaptive biofeedback game that aims to maintain the player's arousal level
by monitoring physiological signals. We use concepts from control theory to model the …

A study of virtual reality headsets and physiological extension possibilities

T Siriborvornratanakul - … Science and Its Applications–ICCSA 2016: 16th …, 2016 - Springer
Since the worldly notable companies put serious investment in VR headsets in 2014,
everything about VR has reemerged from the deep of fiction-like prototypes to the surface of …

Unified visualization of quantitative and qualitative playtesting data

P Mirza-Babaei, G Wallner, G McAllister… - CHI'14 Extended …, 2014 - dl.acm.org
A major challenge in studying player experience is tying together the results of quantitative
and qualitative games user research (GUR) data. For example, combining data from players' …