A rubric for human-like agents and NeuroAI
I Momennejad - … Transactions of the Royal Society B, 2023 - royalsocietypublishing.org
Researchers across cognitive, neuro-and computer sciences increasingly reference 'human-
like'artificial intelligence and 'neuroAI'. However, the scope and use of the terms are often …
like'artificial intelligence and 'neuroAI'. However, the scope and use of the terms are often …
Direct behavior specification via constrained reinforcement learning
The standard formulation of Reinforcement Learning lacks a practical way of specifying what
are admissible and forbidden behaviors. Most often, practitioners go about the task of …
are admissible and forbidden behaviors. Most often, practitioners go about the task of …
BEDD: the MineRL BASALT evaluation and demonstrations dataset for training and benchmarking agents that solve fuzzy tasks
S Milani, A Kanervisto… - Advances in …, 2024 - proceedings.neurips.cc
The MineRL BASALT competition has served to catalyze advances in learning from human
feedback through four hard-to-specify tasks in Minecraft, such as create and photograph a …
feedback through four hard-to-specify tasks in Minecraft, such as create and photograph a …
Exploration patterns shape cognitive map learning
Spontaneous, volitional spatial exploration is crucial for building up a cognitive map of the
environment. However, decades of research have primarily measured the fidelity of …
environment. However, decades of research have primarily measured the fidelity of …
Automated gameplay testing and validation with curiosity-conditioned proximal trajectories
This article proposes a novel deep reinforcement learning algorithm to perform automated
analysis and detection of gameplay issues in complex 3-D navigation environments. The …
analysis and detection of gameplay issues in complex 3-D navigation environments. The …
Navigates like me: Understanding how people evaluate human-like AI in video games
We aim to understand how people assess human likeness in navigation produced by
people and artificially intelligent (AI) agents in a video game. To this end, we propose a …
people and artificially intelligent (AI) agents in a video game. To this end, we propose a …
PNT 智能与智能PNT
刘经南, 罗亚荣, 郭迟, 高柯夫 - 测绘学报, 2022 - xb.chinasmp.com
定位(positioning), 导航(navigation), 授时(timing), 简称PNT, 是人类在长期感知,
认知宇宙与人类生存的关系后, 产生的与经济, 社会活动密切相关的时空位置概念. PNT …
认知宇宙与人类生存的关系后, 产生的与经济, 社会活动密切相关的时空位置概念. PNT …
How humans perceive human-like behavior in video game navigation
The goal of this paper is to understand how people assess human-likeness in human-and AI-
generated behavior. To this end, we present a qualitative study of hundreds of crowd …
generated behavior. To this end, we present a qualitative study of hundreds of crowd …
Memory, Space, and Planning: Multiscale Predictive Representations
I Momennejad - arXiv preprint arXiv:2401.09491, 2024 - arxiv.org
Memory is inherently entangled with prediction and planning. Flexible behavior in biological
and artificial agents depends on the interplay of learning from the past and predicting the …
and artificial agents depends on the interplay of learning from the past and predicting the …
Technical challenges of deploying reinforcement learning agents for game testing in aaa games
J Gillberg, J Bergdahl, A Sestini… - … IEEE Conference on …, 2023 - ieeexplore.ieee.org
Going from research to production, especially for large and complex software systems, is
fundamentally a hard problem. In large-scale game production, one of the main reasons is …
fundamentally a hard problem. In large-scale game production, one of the main reasons is …