A survey on bounding volume hierarchies for ray tracing
Ray tracing is an inherent part of photorealistic image synthesis algorithms. The problem of
ray tracing is to find the nearest intersection with a given ray and scene. Although this …
ray tracing is to find the nearest intersection with a given ray and scene. Although this …
Real-time rendering of point clouds with photorealistic effects: a survey
Readily available RGB-D cameras in smart phones and improving 3D scanning
technologies have made it possible to produce detailed point cloud and point-based models …
technologies have made it possible to produce detailed point cloud and point-based models …
[PDF][PDF] Are we done with ray tracing?
Real-time graphics has come a long way since the" brute-force approach" of rasterization
had been classified" ridiculously expensive" in 1974. Henceforth the promise" Ray tracing is …
had been classified" ridiculously expensive" in 1974. Henceforth the promise" Ray tracing is …
OLBVH: octree linear bounding volume hierarchy for volumetric meshes
We present a novel bounding volume hierarchy for GPU-accelerated direct volume
rendering (DVR) as well as volumetric mesh slicing and inside-outside intersection testing …
rendering (DVR) as well as volumetric mesh slicing and inside-outside intersection testing …
PLOCTree: A fast, high-quality hardware BVH builder
In the near future, GPUs are expected to have hardware support for real-time ray tracing in
order to, eg, help render complex lighting effects in video games and enable photorealistic …
order to, eg, help render complex lighting effects in video games and enable photorealistic …
Building Oriented Bounding Boxes by the intermediate use of ODOPs
R Sabino, CA Vidal, JB Cavalcante-Neto… - Computers & Graphics, 2023 - Elsevier
A myriad of intersection tests is necessary for culling algorithms to answer intersection
queries in the field of ray tracing, so BVHs are employed to accelerate such queries. OBB …
queries in the field of ray tracing, so BVHs are employed to accelerate such queries. OBB …
Apparatus and method for reduced precision bounding volume hierarchy construction
M Doyle, K Vaidyanathan - US Patent 11,321,910, 2022 - Google Patents
Apparatus and method for efficient BVH construction. For example, one embodiment of an
apparatus comprises: a memory to store graphics data for a scene including a plurality of …
apparatus comprises: a memory to store graphics data for a scene including a plurality of …
Mach-RT: A many chip architecture for high performance ray tracing
E Vasiou, K Shkurko, E Brunvand… - IEEE Transactions on …, 2020 - ieeexplore.ieee.org
Data movement, particularly access to the main memory, has been the bottleneck of most
computing problems. Ray tracing is no exception. We propose an unconventional solution …
computing problems. Ray tracing is no exception. We propose an unconventional solution …
Hardware-accelerated dual-split trees
Bounding volume hierarchies (BVH) are the most widely used acceleration structures for ray
tracing due to their high construction and traversal performance. However, the bounding …
tracing due to their high construction and traversal performance. However, the bounding …
QuickTree: A Fast Hardware BVH Construction Engine
Y Su, H Guo, R Yan, Y Wang, Y Wang, N Xiao… - Proceedings of the 21st …, 2024 - dl.acm.org
Ray tracing has emerged as a powerful technique for generating visually stunning and
realistic images compared to rasterization. With the continuous advancements in computer …
realistic images compared to rasterization. With the continuous advancements in computer …