A survey on bounding volume hierarchies for ray tracing

D Meister, S Ogaki, C Benthin, MJ Doyle… - Computer Graphics …, 2021 - Wiley Online Library
Ray tracing is an inherent part of photorealistic image synthesis algorithms. The problem of
ray tracing is to find the nearest intersection with a given ray and scene. Although this …

Real-time rendering of point clouds with photorealistic effects: a survey

PEJ Kivi, MJ Mäkitalo, J Žádník, J Ikkala… - IEEE …, 2022 - ieeexplore.ieee.org
Readily available RGB-D cameras in smart phones and improving 3D scanning
technologies have made it possible to produce detailed point cloud and point-based models …

[PDF][PDF] Are we done with ray tracing?

A Keller, T Viitanen, C Barré-Brisebois… - SIGGRAPH …, 2019 - realtimerendering.com
Real-time graphics has come a long way since the" brute-force approach" of rasterization
had been classified" ridiculously expensive" in 1974. Henceforth the promise" Ray tracing is …

OLBVH: octree linear bounding volume hierarchy for volumetric meshes

D Ströter, JS Mueller-Roemer, A Stork, DW Fellner - The Visual Computer, 2020 - Springer
We present a novel bounding volume hierarchy for GPU-accelerated direct volume
rendering (DVR) as well as volumetric mesh slicing and inside-outside intersection testing …

PLOCTree: A fast, high-quality hardware BVH builder

T Viitanen, M Koskela, P Jääskeläinen… - Proceedings of the …, 2018 - dl.acm.org
In the near future, GPUs are expected to have hardware support for real-time ray tracing in
order to, eg, help render complex lighting effects in video games and enable photorealistic …

Building Oriented Bounding Boxes by the intermediate use of ODOPs

R Sabino, CA Vidal, JB Cavalcante-Neto… - Computers & Graphics, 2023 - Elsevier
A myriad of intersection tests is necessary for culling algorithms to answer intersection
queries in the field of ray tracing, so BVHs are employed to accelerate such queries. OBB …

Apparatus and method for reduced precision bounding volume hierarchy construction

M Doyle, K Vaidyanathan - US Patent 11,321,910, 2022 - Google Patents
Apparatus and method for efficient BVH construction. For example, one embodiment of an
apparatus comprises: a memory to store graphics data for a scene including a plurality of …

Mach-RT: A many chip architecture for high performance ray tracing

E Vasiou, K Shkurko, E Brunvand… - IEEE Transactions on …, 2020 - ieeexplore.ieee.org
Data movement, particularly access to the main memory, has been the bottleneck of most
computing problems. Ray tracing is no exception. We propose an unconventional solution …

Hardware-accelerated dual-split trees

D Lin, E Vasiou, C Yuksel, D Kopta… - Proceedings of the ACM …, 2020 - dl.acm.org
Bounding volume hierarchies (BVH) are the most widely used acceleration structures for ray
tracing due to their high construction and traversal performance. However, the bounding …

QuickTree: A Fast Hardware BVH Construction Engine

Y Su, H Guo, R Yan, Y Wang, Y Wang, N Xiao… - Proceedings of the 21st …, 2024 - dl.acm.org
Ray tracing has emerged as a powerful technique for generating visually stunning and
realistic images compared to rasterization. With the continuous advancements in computer …