A new efficient ellipse detection method
Y Xie, Q Ji - 2002 International Conference on Pattern …, 2002 - ieeexplore.ieee.org
In this paper, we introduce a new method for ellipse detection. This method takes the
advantages of major axis of an ellipse to find ellipse parameter fast and efficiently. It only …
advantages of major axis of an ellipse to find ellipse parameter fast and efficiently. It only …
What are we talking about when we talk about location-based games evaluation? a systematic mapping study
Once location-based games (LBGs) have peculiar characteristics (such as mobility and
pervasiveness), evaluating the quality of the user interaction with these games is not an …
pervasiveness), evaluating the quality of the user interaction with these games is not an …
Design principles for content creation in location-based games
Location-based games have been around since 2000 across various fields, including
education, health, and entertainment. The main challenge facing such games is content …
education, health, and entertainment. The main challenge facing such games is content …
VirtualOulu: collaborative, immersive and extensible 3D city model on the web
In this paper, we describe the creation of a photorealistic digital 3D representation of a real
world city and its subsequent publication as an open and collaborative 3D virtual world on …
world city and its subsequent publication as an open and collaborative 3D virtual world on …
Anarchy or order on the streets: Review based characterization of location based mobile games
Location based mobile games have traditionally relied on implicit codes of conduct, legal
ordinances, common social norms, or community emergent rules. However, these games …
ordinances, common social norms, or community emergent rules. However, these games …
Blurring boundaries between everyday life and pervasive gaming: an interview study of ingress
We present findings from an interview-based study of the pervasive mobile multiplayer game
Ingress. Our study focuses on how boundaries between (1) everyday life and play and …
Ingress. Our study focuses on how boundaries between (1) everyday life and play and …
Modelling and transposition of location-based games
C Ferreira, LF Maia, C de Salles, F Trinta… - Entertainment …, 2019 - Elsevier
Abstract Design and development of Location-Based Games (LBG) are not trivial tasks due
to their pervasive nature, multidisciplinary requirements, and global deployment issues. This …
to their pervasive nature, multidisciplinary requirements, and global deployment issues. This …
The impact on player experience in augmented reality outdoor games of different noise models
FZ Eishita, KG Stanley - Entertainment Computing, 2018 - Elsevier
Augmented Reality (AR) gaming is leaving the lab and entering the general population with
a combination of high-end systems from the likes of Microsoft and Facebook as well as …
a combination of high-end systems from the likes of Microsoft and Facebook as well as …
Embedding virtual environments into the physical world: memorability and co-presence in the context of pervasive location-based games
Realistic 3D virtual environments, such as existing city models, have the potential to be used
in pervasive games as a passageway between physical and virtual. Smooth attention …
in pervasive games as a passageway between physical and virtual. Smooth attention …
Toward next generation mixed reality games: a research through design approach
Mixed reality (MR) games refer to games that integrate physical entities with digitally
mediated contents. Currently, it entails game creators to integrate heterogeneous virtual and …
mediated contents. Currently, it entails game creators to integrate heterogeneous virtual and …