A new efficient ellipse detection method

Y Xie, Q Ji - 2002 International Conference on Pattern …, 2002 - ieeexplore.ieee.org
In this paper, we introduce a new method for ellipse detection. This method takes the
advantages of major axis of an ellipse to find ellipse parameter fast and efficiently. It only …

What are we talking about when we talk about location-based games evaluation? a systematic mapping study

N Carneiro, T Darin, W Viana - … of the 18th Brazilian Symposium on …, 2019 - dl.acm.org
Once location-based games (LBGs) have peculiar characteristics (such as mobility and
pervasiveness), evaluating the quality of the user interaction with these games is not an …

Design principles for content creation in location-based games

P Fränti, N Fazal - ACM Transactions on Multimedia Computing …, 2023 - dl.acm.org
Location-based games have been around since 2000 across various fields, including
education, health, and entertainment. The main challenge facing such games is content …

VirtualOulu: collaborative, immersive and extensible 3D city model on the web

T Alatalo, T Koskela, M Pouke, P Alavesa… - Proceedings of the 21st …, 2016 - dl.acm.org
In this paper, we describe the creation of a photorealistic digital 3D representation of a real
world city and its subsequent publication as an open and collaborative 3D virtual world on …

Anarchy or order on the streets: Review based characterization of location based mobile games

P Alavesa, M Pakanen, H Kukka, M Pouke… - Proceedings of the …, 2017 - dl.acm.org
Location based mobile games have traditionally relied on implicit codes of conduct, legal
ordinances, common social norms, or community emergent rules. However, these games …

Blurring boundaries between everyday life and pervasive gaming: an interview study of ingress

P Karpashevich, E Hornecker, NK Dankwa… - Proceedings of the 15th …, 2016 - dl.acm.org
We present findings from an interview-based study of the pervasive mobile multiplayer game
Ingress. Our study focuses on how boundaries between (1) everyday life and play and …

Modelling and transposition of location-based games

C Ferreira, LF Maia, C de Salles, F Trinta… - Entertainment …, 2019 - Elsevier
Abstract Design and development of Location-Based Games (LBG) are not trivial tasks due
to their pervasive nature, multidisciplinary requirements, and global deployment issues. This …

The impact on player experience in augmented reality outdoor games of different noise models

FZ Eishita, KG Stanley - Entertainment Computing, 2018 - Elsevier
Augmented Reality (AR) gaming is leaving the lab and entering the general population with
a combination of high-end systems from the likes of Microsoft and Facebook as well as …

Embedding virtual environments into the physical world: memorability and co-presence in the context of pervasive location-based games

P Alavesa, M Pakanen, T Ojala, M Pouke… - Multimedia Tools and …, 2020 - Springer
Realistic 3D virtual environments, such as existing city models, have the potential to be used
in pervasive games as a passageway between physical and virtual. Smooth attention …

Toward next generation mixed reality games: a research through design approach

R Xiao, R Zhang, O Buruk, J Hamari, J Virkki - Virtual Reality, 2024 - Springer
Mixed reality (MR) games refer to games that integrate physical entities with digitally
mediated contents. Currently, it entails game creators to integrate heterogeneous virtual and …