Deepwrinkles: Accurate and realistic clothing modeling
We present a novel method to generate accurate and realistic clothing deformation from real
data capture. Previous methods for realistic cloth modeling mainly rely on intensive …
data capture. Previous methods for realistic cloth modeling mainly rely on intensive …
[图书][B] Real-time rendering
T Akenine-Moller, E Haines, N Hoffman - 2019 - taylorfrancis.com
Thoroughly revised, this third edition focuses on modern techniques used to generate
synthetic three-dimensional images in a fraction of a second. With the advent of …
synthetic three-dimensional images in a fraction of a second. With the advent of …
[引用][C] Texturing & Modeling, A procedural Approach
DS Ebert - 2002 - books.google.com
The third edition of this classic tutorial and reference on procedural texturing and modeling
is thoroughly updated to meet the needs of today's 3D graphics professionals and students …
is thoroughly updated to meet the needs of today's 3D graphics professionals and students …
[图书][B] Level of detail for 3D graphics
Level of detail (LOD) techniques are increasingly used by professional real-time developers
to strike the balance between breathtaking virtual worlds and smooth, flowing animation …
to strike the balance between breathtaking virtual worlds and smooth, flowing animation …
Texture mapping progressive meshes
Given an arbitrary mesh, we present a method to construct a progressive mesh (PM) such
that all meshes in the PM sequence share a common texture parametrization. Our method …
that all meshes in the PM sequence share a common texture parametrization. Our method …
A photogrammetry-based workflow for the accurate 3D construction and visualization of museums assets
Nowadays digital replicas of artefacts belonging to the Cultural Heritage (CH) are one of the
most promising innovations for museums exhibitions, since they foster new forms of …
most promising innovations for museums exhibitions, since they foster new forms of …
Surface light fields for 3D photography
A surface light field is a function that assigns a color to each ray originating on a surface.
Surface light fields are well suited to constructing virtual images of shiny objects under …
Surface light fields are well suited to constructing virtual images of shiny objects under …
A developer's survey of polygonal simplification algorithms
DP Luebke - IEEE Computer Graphics and Applications, 2001 - ieeexplore.ieee.org
Polygonal models currently dominate interactive computer graphics. This is chiefly because
of their mathematical simplicity: polygonal models lend themselves to simple, regular …
of their mathematical simplicity: polygonal models lend themselves to simple, regular …
Smooth view-dependent level-of-detail control and its application to terrain rendering
H Hoppe - Proceedings Visualization'98 (Cat. No. 98CB36276), 1998 - ieeexplore.ieee.org
The key to real-time rendering of large-scale surfaces is to locally adapt surface geometric
complexity to changing view parameters. Several schemes have been developed to address …
complexity to changing view parameters. Several schemes have been developed to address …
Spherical parametrization and remeshing
E Praun, H Hoppe - ACM transactions on graphics (TOG), 2003 - dl.acm.org
The traditional approach for parametrizing a surface involves cutting it into charts and
mapping these piecewise onto a planar domain. We introduce a robust technique for directly …
mapping these piecewise onto a planar domain. We introduce a robust technique for directly …