Deepwrinkles: Accurate and realistic clothing modeling

Z Lahner, D Cremers, T Tung - Proceedings of the …, 2018 - openaccess.thecvf.com
We present a novel method to generate accurate and realistic clothing deformation from real
data capture. Previous methods for realistic cloth modeling mainly rely on intensive …

[图书][B] Real-time rendering

T Akenine-Moller, E Haines, N Hoffman - 2019 - taylorfrancis.com
Thoroughly revised, this third edition focuses on modern techniques used to generate
synthetic three-dimensional images in a fraction of a second. With the advent of …

[引用][C] Texturing & Modeling, A procedural Approach

DS Ebert - 2002 - books.google.com
The third edition of this classic tutorial and reference on procedural texturing and modeling
is thoroughly updated to meet the needs of today's 3D graphics professionals and students …

[图书][B] Level of detail for 3D graphics

D Luebke, M Reddy, JD Cohen, A Varshney, B Watson… - 2002 - books.google.com
Level of detail (LOD) techniques are increasingly used by professional real-time developers
to strike the balance between breathtaking virtual worlds and smooth, flowing animation …

Texture mapping progressive meshes

PV Sander, J Snyder, SJ Gortler, H Hoppe - Proceedings of the 28th …, 2001 - dl.acm.org
Given an arbitrary mesh, we present a method to construct a progressive mesh (PM) such
that all meshes in the PM sequence share a common texture parametrization. Our method …

A photogrammetry-based workflow for the accurate 3D construction and visualization of museums assets

FI Apollonio, F Fantini, S Garagnani, M Gaiani - Remote Sensing, 2021 - mdpi.com
Nowadays digital replicas of artefacts belonging to the Cultural Heritage (CH) are one of the
most promising innovations for museums exhibitions, since they foster new forms of …

Surface light fields for 3D photography

DN Wood, DI Azuma, K Aldinger, B Curless… - … Papers: Pushing the …, 2023 - dl.acm.org
A surface light field is a function that assigns a color to each ray originating on a surface.
Surface light fields are well suited to constructing virtual images of shiny objects under …

A developer's survey of polygonal simplification algorithms

DP Luebke - IEEE Computer Graphics and Applications, 2001 - ieeexplore.ieee.org
Polygonal models currently dominate interactive computer graphics. This is chiefly because
of their mathematical simplicity: polygonal models lend themselves to simple, regular …

Smooth view-dependent level-of-detail control and its application to terrain rendering

H Hoppe - Proceedings Visualization'98 (Cat. No. 98CB36276), 1998 - ieeexplore.ieee.org
The key to real-time rendering of large-scale surfaces is to locally adapt surface geometric
complexity to changing view parameters. Several schemes have been developed to address …

Spherical parametrization and remeshing

E Praun, H Hoppe - ACM transactions on graphics (TOG), 2003 - dl.acm.org
The traditional approach for parametrizing a surface involves cutting it into charts and
mapping these piecewise onto a planar domain. We introduce a robust technique for directly …