Augmented reality in engineering education: enhancing learning and application

N Suhail, Z Bahroun, V Ahmed - Frontiers in Virtual Reality, 2024 - frontiersin.org
Introduction Augmented reality (AR) is a transformative technology that enhances teaching
and learning by blending virtual and real environments. While the potential of AR to improve …

" E-LabSheet Project" 4Cs-Based Supplementary Media for Flexible Learning: Is it Well Implemented?

AD Samala, IP Dewi… - International Journal of …, 2023 - search.ebscohost.com
This research aims to design and develop a learning product named the" E-LabSheet
Project." E-LabSheet is a supplement to the computer network practicum. This module …

Exploring the impact of using Chat-GPT on student learning outcomes in technology learning: The comprehensive experiment

M Hakiki, R Fadli, AD Samala, A Fricticarani… - Advances in Mobile …, 2023 - syncsci.com
This experimental study investigates the impact of integrating Chat GPT (Generative Pre-
trained Transformer) on student learning outcomes in technology education at Universitas …

[PDF][PDF] Implementation of augmented reality media in physics learning to develop students' cognitive abilities: A systematic literature review

R Sebastian, H Kuswanto - International Journal on Studies in …, 2024 - researchgate.net
The development of today's world has entered an era of change called the era of the
industrial revolution 4.0. This era is an implementation of the latest German technology …

[PDF][PDF] Educational Enhancement Through Augmented Reality Simulation: A Bibliometric Analysis

ZM Arshad, MNA Azman, O Kenzhaliyev… - … Journal of Advanced …, 2024 - saiconferences.com
Augmented Reality (AR) has become a key technology in the education sector, offering
interactive learning experiences that improve student engagement and understanding …

Lecturer Performance and its Determining Factors in a Blended Learning System During The COVID-19 Pandemic.

R Restu, S Sriadhi - TEM Journal, 2022 - ceeol.com
This study aims to determine lecturer performance in the implementation of blended learning
and analyzes the effect of the main influencing variables. The study was conducted at the …

The Digital Game for Curriculum Public Relations (PR) and Learning Using Unity3D.

S Puttinaovarat, S Pruitikanee… - … of Interactive Mobile …, 2023 - search.ebscohost.com
In the age of digital disruption, universities and educational institutions all over the world
provide many bachelor's, postgraduate, and non-degree curricula. Information is mostly …

Designing Interactive Learning Media Using Mobile Augmented Reality for Electrical Circuit Education

A Luthfi, M Muskhir, H Effendi… - Jurnal Penelitian …, 2024 - jppipa.unram.ac.id
This research aims to develop interactive Augmented Reality (AR)-based learning media for
electrical circuit courses. The method used is prototype development, with three stages: user …

Augmented Reality in Education: A Meta-Analysis Of (Quasi-) Experimental Studies to Investigate the Impact

H Hunaepi, AAIAR Sudiatmika… - Reflection Journal, 2023 - journal-center.litpam.com
The objective of this study is to thoroughly examine the influence of AR on educational
achievements by amalgamating findings from (quasi) experimental investigations. This study …

PRACTICALITY TEST: INTEGRATED AUGMENTED REALITY IN ENGLISH FOR CULINARY BOOK

NF Wicaksono, L Balti… - Jurnal Muara …, 2024 - ejournal.ummuba.ac.id
This research aims to test the practicality of using Augmented Reality (AR) integrated in the
book" English for Culinary" using descriptive quantitative methods. The research instrument …