[HTML][HTML] Virtual reality: A survey of enabling technologies and its applications in IoT

M Hu, X Luo, J Chen, YC Lee, Y Zhou, D Wu - Journal of Network and …, 2021 - Elsevier
Virtual Reality (VR) has shown great potential to revolutionize the market by providing users
immersive experiences with freedom of movement. Compared to traditional video streaming …

Toward immersive communications in 6G

X Shen, J Gao, M Li, C Zhou, S Hu, M He… - Frontiers in Computer …, 2023 - frontiersin.org
The sixth generation (6G) networks are expected to enable immersive communications and
bridge the physical and the virtual worlds. Integrating extended reality, holography, and …

Are we ready for metaverse? A measurement study of social virtual reality platforms

R Cheng, N Wu, M Varvello, S Chen… - Proceedings of the 22nd …, 2022 - dl.acm.org
Social virtual reality (VR) has the potential to gradually replace traditional online social
media, thanks to recent advances in consumer-grade VR devices and VR technology itself …

Flare: Practical viewport-adaptive 360-degree video streaming for mobile devices

F Qian, B Han, Q Xiao, V Gopalakrishnan - Proceedings of the 24th …, 2018 - dl.acm.org
Flare is a practical system for streaming 360-degree videos on commodity mobile devices. It
takes a viewport-adaptive approach, which fetches only portions of a panoramic scene that …

Furion: Engineering high-quality immersive virtual reality on today's mobile devices

Z Lai, YC Hu, Y Cui, L Sun, N Dai - Proceedings of the 23rd Annual …, 2017 - dl.acm.org
In this paper, we perform a systematic design study of the" elephant in the room" facing the
VR industry--is it feasible to enable high-quality VR apps on untethered mobile devices such …

DRL360: 360-degree video streaming with deep reinforcement learning

Y Zhang, P Zhao, K Bian, Y Liu… - IEEE INFOCOM 2019 …, 2019 - ieeexplore.ieee.org
360-degree videos have gained more popularity in recent years, owing to the great advance
of panoramic cameras and head-mounted devices. However, as 360-degree videos are …

ViVo: Visibility-aware mobile volumetric video streaming

B Han, Y Liu, F Qian - Proceedings of the 26th annual international …, 2020 - dl.acm.org
In this paper, we perform a first comprehensive study of mobile volumetric video streaming.
Volumetric videos are truly 3D, allowing six degrees of freedom (6DoF) movement for their …

GROOT: a real-time streaming system of high-fidelity volumetric videos

K Lee, J Yi, Y Lee, S Choi, YM Kim - Proceedings of the 26th Annual …, 2020 - dl.acm.org
We present GROOT, a mobile volumetric video streaming system that delivers three-
dimensional data to mobile devices for a fully immersive virtual and augmented reality …

[HTML][HTML] A survey on 360-degree video: Coding, quality of experience and streaming

F Chiariotti - Computer Communications, 2021 - Elsevier
Abstract The commercialization of Virtual Reality (VR) headsets has made immersive and
360-degree video streaming the subject of intense interest in the industry and research …

Heimdall: mobile GPU coordination platform for augmented reality applications

J Yi, Y Lee - Proceedings of the 26th Annual International …, 2020 - dl.acm.org
We present Heimdall, a mobile GPU coordination platform for emerging Augmented Reality
(AR) applications. Future AR apps impose an explored challenging workload: i) concurrent …