The gamification of learning: A meta-analysis

M Sailer, L Homner - Educational psychology review, 2020 - Springer
This meta-analysis was conducted to systematically synthesize research findings on effects
of gamification on cognitive, motivational, and behavioral learning outcomes. Results from …

Technology-based reading intervention programs for elementary grades: An analytical review

H Jamshidifarsani, S Garbaya, T Lim, P Blazevic… - Computers & …, 2019 - Elsevier
In modern societies, the role of reading is becoming increasingly crucial. Hence, any
impairment to the reading ability can seriously limit a person's aspirations. The enormous …

[HTML][HTML] Detecting latent topics and trends in educational technologies over four decades using structural topic modeling: A retrospective of all volumes of Computers …

X Chen, D Zou, G Cheng, H Xie - Computers & Education, 2020 - Elsevier
Computers & Education has been leading the field of computers in education for over 40
years, during which time it has developed into a well-known journal with significant …

[PDF][PDF] Use of gamification applications in science education

C Hursen, C Bas - International Journal of Emerging Technologies in …, 2019 - academia.edu
In this research, the impact of gamification applications in science education on the science
learning motivation of students has been determined and the opinions of students and …

Examining the effectiveness of gamification as a tool promoting teaching and learning in educational settings: a meta-analysis

M Li, S Ma, Y Shi - Frontiers in Psychology, 2023 - frontiersin.org
The integration of gamification into educational settings has gained recognition for its
potential to boost student motivation, engagement, interest, and learning outcomes. Despite …

[PDF][PDF] Gamifikasi: Konsep dan implikasi dalam pendidikan

RM Rosly, F Khalid - Pembelajaran Abad ke-21: Trend Integrasi …, 2017 - academia.edu
Perkembangan pendidikan sering dikaitkan dengan perubahan generasi. Melalui
perubahan generasi akan wujudnya perubahan dalam strategi pendidikan. Ini dapat dilihat …

Academic and social behaviour profile of the primary school students who possess and play video games

E Vázquez-Cano, JM Ramírez-Hurtado… - Child Indicators …, 2023 - Springer
The aim of this research was to analyze the typologies of primary education students with
regard to possession and use of video games, and the possible psycho-emotional and …

Gamification enhances student intrinsic motivation, perceptions of autonomy and relatedness, but minimal impact on competency: a meta-analysis and systematic …

L Li, KF Hew, J Du - Educational technology research and development, 2024 - Springer
Although many studies in recent years have examined the use of gamification as a
motivational strategy in education, evidence regarding its effects on intrinsic motivation is …

The effect of gamification on home economics students' motivation and engagement in drawing activities

P Baiden, HB Essel, D Vlachopoulos… - Technology, Knowledge …, 2022 - Springer
The engagement and motivation of students in drawing activities are of great importance to
their learning processes. The decline in attendance and difficulties stimulating the drawing …

Motivational effects of gamification apps in education: a systematic literature review

YB Mohammed, F Ozdamli - BRAIN. Broad research in …, 2021 - lumenpublishing.com
Gamification is considered by many scholars to be an effective tool for engaging individuals
in teaching and learning process, organizational task, business environment, and other …