The gamification of learning: A meta-analysis
M Sailer, L Homner - Educational psychology review, 2020 - Springer
This meta-analysis was conducted to systematically synthesize research findings on effects
of gamification on cognitive, motivational, and behavioral learning outcomes. Results from …
of gamification on cognitive, motivational, and behavioral learning outcomes. Results from …
Technology-based reading intervention programs for elementary grades: An analytical review
In modern societies, the role of reading is becoming increasingly crucial. Hence, any
impairment to the reading ability can seriously limit a person's aspirations. The enormous …
impairment to the reading ability can seriously limit a person's aspirations. The enormous …
[HTML][HTML] Detecting latent topics and trends in educational technologies over four decades using structural topic modeling: A retrospective of all volumes of Computers …
Computers & Education has been leading the field of computers in education for over 40
years, during which time it has developed into a well-known journal with significant …
years, during which time it has developed into a well-known journal with significant …
[PDF][PDF] Use of gamification applications in science education
In this research, the impact of gamification applications in science education on the science
learning motivation of students has been determined and the opinions of students and …
learning motivation of students has been determined and the opinions of students and …
Examining the effectiveness of gamification as a tool promoting teaching and learning in educational settings: a meta-analysis
M Li, S Ma, Y Shi - Frontiers in Psychology, 2023 - frontiersin.org
The integration of gamification into educational settings has gained recognition for its
potential to boost student motivation, engagement, interest, and learning outcomes. Despite …
potential to boost student motivation, engagement, interest, and learning outcomes. Despite …
[PDF][PDF] Gamifikasi: Konsep dan implikasi dalam pendidikan
RM Rosly, F Khalid - Pembelajaran Abad ke-21: Trend Integrasi …, 2017 - academia.edu
Perkembangan pendidikan sering dikaitkan dengan perubahan generasi. Melalui
perubahan generasi akan wujudnya perubahan dalam strategi pendidikan. Ini dapat dilihat …
perubahan generasi akan wujudnya perubahan dalam strategi pendidikan. Ini dapat dilihat …
Academic and social behaviour profile of the primary school students who possess and play video games
E Vázquez-Cano, JM Ramírez-Hurtado… - Child Indicators …, 2023 - Springer
The aim of this research was to analyze the typologies of primary education students with
regard to possession and use of video games, and the possible psycho-emotional and …
regard to possession and use of video games, and the possible psycho-emotional and …
Gamification enhances student intrinsic motivation, perceptions of autonomy and relatedness, but minimal impact on competency: a meta-analysis and systematic …
Although many studies in recent years have examined the use of gamification as a
motivational strategy in education, evidence regarding its effects on intrinsic motivation is …
motivational strategy in education, evidence regarding its effects on intrinsic motivation is …
The effect of gamification on home economics students' motivation and engagement in drawing activities
P Baiden, HB Essel, D Vlachopoulos… - Technology, Knowledge …, 2022 - Springer
The engagement and motivation of students in drawing activities are of great importance to
their learning processes. The decline in attendance and difficulties stimulating the drawing …
their learning processes. The decline in attendance and difficulties stimulating the drawing …
Motivational effects of gamification apps in education: a systematic literature review
YB Mohammed, F Ozdamli - BRAIN. Broad research in …, 2021 - lumenpublishing.com
Gamification is considered by many scholars to be an effective tool for engaging individuals
in teaching and learning process, organizational task, business environment, and other …
in teaching and learning process, organizational task, business environment, and other …