Examining design choices of questionnaires in VR user studies
Questionnaires are among the most common research tools in virtual reality (VR) user
studies. Transitioning from virtuality to reality for giving self-reports on VR experiences can …
studies. Transitioning from virtuality to reality for giving self-reports on VR experiences can …
Gestonhmd: Enabling gesture-based interaction on low-cost vr head-mounted display
Low-cost virtual-reality (VR) head-mounted displays (HMDs) with the integration of
smartphones have brought the immersive VR to the masses, and increased the ubiquity of …
smartphones have brought the immersive VR to the masses, and increased the ubiquity of …
Trackcap: Enabling smartphones for 3d interaction on mobile head-mounted displays
The latest generation of consumer market Head-mounted displays (HMD) now include self-
contained inside-out tracking of head motions, which makes them suitable for mobile …
contained inside-out tracking of head motions, which makes them suitable for mobile …
Holobar: Rapid command execution for head-worn ar exploiting around the field-of-view interaction
Inefficient menu interfaces lead to system and application commands being tedious to
execute in Immersive Environments. HoloBar is a novel approach to ease the interaction …
execute in Immersive Environments. HoloBar is a novel approach to ease the interaction …
Low-Fi VR Controller: Improved Mobile Virtual Reality Interaction via Camera-Based Tracking
Mobile virtual reality (VR) provides an accessible alternative to high-end VR, but currently
offers only limited interaction, hindering its usability, the variety of VR experiences it can …
offers only limited interaction, hindering its usability, the variety of VR experiences it can …
Exploring eyes-free bezel-initiated swipe on round smartwatches
Bezel-based gestures expand the interaction space of touch-screen devices (eg,
smartphones and smartwatches). Existing works have mainly focused on bezel-initiated …
smartphones and smartwatches). Existing works have mainly focused on bezel-initiated …
cARe: an augmented reality support system for geriatric inpatients with mild cognitive impairment
D Wolf, D Besserer, K Sejunaite, A Schuler… - Proceedings of the 18th …, 2019 - dl.acm.org
Cognitive impairment such as memory loss, an impaired executive function and decreasing
motivation can gradually undermine instrumental activities of daily living (IADL). With an …
motivation can gradually undermine instrumental activities of daily living (IADL). With an …
Understanding viewport-and world-based pointing with everyday smart devices in immersive augmented reality
Personal smart devices have demonstrated a variety of efficient techniques for pointing and
selecting on physical displays. However, when migrating these input techniques to …
selecting on physical displays. However, when migrating these input techniques to …
Vrysmart: a framework for embedding smart devices in virtual reality
As immersive virtual experiences find their way into our living room entertainment, they are
becoming part of our daily technological consumption. However, state-of-the-art virtual …
becoming part of our daily technological consumption. However, state-of-the-art virtual …
FaceWidgets: Exploring tangible interaction on face with head-mounted displays
We present FaceWidgets, a device integrated with the backside of a head-mounted display
(HMD) that enables tangible interactions using physical controls. To allow for near range-to …
(HMD) that enables tangible interactions using physical controls. To allow for near range-to …