Gamification of e-learning in higher education: a systematic literature review
In recent years, university teaching methods have evolved and almost all higher education
institutions use e-learning platforms to deliver courses and learning activities. However …
institutions use e-learning platforms to deliver courses and learning activities. However …
Gamification in STEM programming courses: State of the art
M Venter - 2020 IEEE global engineering education conference …, 2020 - ieeexplore.ieee.org
Computer programming courses are an essential facet of STEM education, confronted by
many pressing challenges. Higher education (HE) students struggle to master programming …
many pressing challenges. Higher education (HE) students struggle to master programming …
The effects of gamification on students' academic achievement: A meta-analysis study
İ Yıldırım, S Şen - Interactive Learning Environments, 2021 - Taylor & Francis
Whether gamification is an organized structure that contributes to student achievement, a
simple pontification process or total nonsense is a matter of debate. In such, this study was …
simple pontification process or total nonsense is a matter of debate. In such, this study was …
Gamification improves learning: Experience in a training activity of computer programming in higher education
R Mellado, C Cubillos - Journal of Computer Assisted Learning, 2024 - Wiley Online Library
Background Effective learning in computer programming courses has been a constant
challenge for university teachers and has become a relevant competence for current …
challenge for university teachers and has become a relevant competence for current …
[HTML][HTML] A gamified web based system for computer programming learning
G Polito, M Temperini - Computers and Education: Artificial Intelligence, 2021 - Elsevier
Abstract The availability of Automated Assessment tools for computer programming tasks
can be a significant asset in Computer Science education. Systems providing such kind of …
can be a significant asset in Computer Science education. Systems providing such kind of …
A review of gamification for learning programming fundamental
The games, nowadays, are extensively used in different fields for learning purposes. They
are getting popularity progressively because of their efficacy when used in non-game …
are getting popularity progressively because of their efficacy when used in non-game …
[PDF][PDF] Distance learning system, learning programming languages by using mobile applications
R Salama, H Uzunboylu, B Alkaddah - New Trends and Issues …, 2020 - academia.edu
E-learning involves the use of a computer or electronic device (eg, a mobile phone) in some
way to provide training, educational or learning material. E-learning can involve a greater …
way to provide training, educational or learning material. E-learning can involve a greater …
Investigating the impact of gamification components on online learners' engagement
As online learning and teaching are becoming an educational trend, online students'
engagement will directly impact the learning and teaching effects and outcomes. A scientific …
engagement will directly impact the learning and teaching effects and outcomes. A scientific …
Assessing usability of learning experience prototype
The boost of mobile devices and internet technologies has led to the development of new
content geared to enhance the learning experience of students while simultaneously …
content geared to enhance the learning experience of students while simultaneously …
The active methodology of gamification to improve motivation and academic performance in educational context: A meta-analysis
J Mula-Falcón, I Moya-Roselo, A Ruiz-Ariza - Rev. Eur. Stud., 2022 - HeinOnline
Gamification is an active methodology that involves using game elements in a non-game
situation. Gamification has shown to increase motivation and learning in different types of …
situation. Gamification has shown to increase motivation and learning in different types of …