Monte Carlo tree search: A review of recent modifications and applications

M Świechowski, K Godlewski, B Sawicki… - Artificial Intelligence …, 2023 - Springer
Abstract Monte Carlo Tree Search (MCTS) is a powerful approach to designing game-
playing bots or solving sequential decision problems. The method relies on intelligent tree …

General video game ai: A multitrack framework for evaluating agents, games, and content generation algorithms

D Perez-Liebana, J Liu, A Khalifa… - IEEE Transactions …, 2019 - ieeexplore.ieee.org
General video game playing aims at designing an agent that is capable of playing multiple
video games with no human intervention. In 2014, the General Video Game Artificial …

An introduction to deep reinforcement learning

V François-Lavet, P Henderson, R Islam… - … and Trends® in …, 2018 - nowpublishers.com
Deep reinforcement learning is the combination of reinforcement learning (RL) and deep
learning. This field of research has been able to solve a wide range of complex …

Starcraft ii: A new challenge for reinforcement learning

O Vinyals, T Ewalds, S Bartunov, P Georgiev… - arXiv preprint arXiv …, 2017 - arxiv.org
This paper introduces SC2LE (StarCraft II Learning Environment), a reinforcement learning
environment based on the StarCraft II game. This domain poses a new grand challenge for …

[图书][B] Artificial intelligence and games

GN Yannakakis, J Togelius - 2018 - Springer
Georgios N. Yannakakis Julian Togelius Page 1 Artificial Intelligence and Games Georgios N.
Yannakakis Julian Togelius Page 2 Artificial Intelligence and Games Page 3 Georgios N …

Human-level control through deep reinforcement learning

V Mnih, K Kavukcuoglu, D Silver, AA Rusu, J Veness… - nature, 2015 - nature.com
The theory of reinforcement learning provides a normative account, deeply rooted in
psychological and neuroscientific perspectives on animal behaviour, of how agents may …

[PDF][PDF] The Malmo Platform for Artificial Intelligence Experimentation.

M Johnson, K Hofmann, T Hutton, D Bignell - Ijcai, 2016 - ijcai.org
Abstract We present Project Malmo–an AI experimentation platform built on top of the
popular computer game Minecraft, and designed to support fundamental research in …

General video game ai: Competition, challenges and opportunities

D Perez-Liebana, S Samothrakis, J Togelius… - Proceedings of the …, 2016 - ojs.aaai.org
Abstract The General Video Game AI framework and competition pose the problem of
creating artificial intelligence that can play a wide, and in principle unlimited, range of …

Deep reinforcement learning for general video game ai

RR Torrado, P Bontrager, J Togelius… - … IEEE Conference on …, 2018 - ieeexplore.ieee.org
The General Video Game AI (GVGAI) competition and its associated software framework
provides a way of benchmarking AI algorithms on a large number of games written in a …

Bootstrapping conditional gans for video game level generation

RR Torrado, A Khalifa, MC Green… - … IEEE Conference on …, 2020 - ieeexplore.ieee.org
Generative Adversarial Networks (GANs) have shown impressive results for image
generation. However, GANs face challenges in generating contents with certain types of …