Game difficulty adaptation and experience personalization: A literature review
PD Paraschos, DE Koulouriotis - International Journal of Human …, 2023 - Taylor & Francis
This paper attempts to provide a detailed overview of the latest advancements in the field of
game difficulty adaptation and experience personalization within the years 2005–2021 from …
game difficulty adaptation and experience personalization within the years 2005–2021 from …
A systematic mapping study on digital game adaptation dimensions
Designing accessible digital games requires considering social, technical, and cultural
aspects according to the diversity of the target audience. One way to address this diversity of …
aspects according to the diversity of the target audience. One way to address this diversity of …
Personalization paradox in behavior change apps: lessons from a social comparison-based personalized app for physical activity
Social comparison-based features are widely used in social computing apps. However, most
existing apps are not grounded in social comparison theories and do not consider individual …
existing apps are not grounded in social comparison theories and do not consider individual …
Player-centered AI for automatic game personalization: Open problems
Computer games represent an ideal research domain for the next generation of
personalized digital applications. This paper presents a player-centered framework of AI for …
personalized digital applications. This paper presents a player-centered framework of AI for …
Understanding player patterns by combining knowledge-based data abstraction with interactive visualization
Digital games are often created with large virtual worlds and a high number of degrees of
freedom for players. For analyzing patterns of play, it is imperative to consider all features …
freedom for players. For analyzing patterns of play, it is imperative to consider all features …
Generating game levels of diverse behaviour engagement
Recent years, there has been growing interests in experience-driven procedural level
generation. Various metrics have been formulated to model player experience and help …
generation. Various metrics have been formulated to model player experience and help …
To trust or to stockpile: Modeling human-simulation interaction in supply chain shortages
Understanding decision-making in dynamic and complex settings is a challenge yet
essential for preventing, mitigating, and responding to adverse events (eg, disasters …
essential for preventing, mitigating, and responding to adverse events (eg, disasters …
Towards a generalized player model through the PEAS framework
This paper presents steps towards a generalized player model built around an external
personalization and design framework. The external framework, the Player, Environment …
personalization and design framework. The external framework, the Player, Environment …
Personalized feature importance ranking for affect recognition from behavioral and physiological data
Designing affect-based personalized technology involves dealing with large datasets.
Machine learning (ML) algorithms are employed to predict affect and similar human factors …
Machine learning (ML) algorithms are employed to predict affect and similar human factors …
Technologies to Support Adaptable Game Design: A Systematic Mapping Study
C Carvalho, L Teran, M Mota… - Journal of the Brazilian …, 2024 - journals-sol.sbc.org.br
Designing games accessible and inclusive to a broader audience requires considering
social, technical, and cultural aspects that recognize the diversity of the target audience. One …
social, technical, and cultural aspects that recognize the diversity of the target audience. One …