Game difficulty adaptation and experience personalization: A literature review

PD Paraschos, DE Koulouriotis - International Journal of Human …, 2023 - Taylor & Francis
This paper attempts to provide a detailed overview of the latest advancements in the field of
game difficulty adaptation and experience personalization within the years 2005–2021 from …

A systematic mapping study on digital game adaptation dimensions

C Carvalho, L Teran, M Mota, R Pereira - Proceedings of the 21st …, 2022 - dl.acm.org
Designing accessible digital games requires considering social, technical, and cultural
aspects according to the diversity of the target audience. One way to address this diversity of …

Personalization paradox in behavior change apps: lessons from a social comparison-based personalized app for physical activity

J Zhu, DH Dallal, RC Gray, J Villareale… - Proceedings of the …, 2021 - dl.acm.org
Social comparison-based features are widely used in social computing apps. However, most
existing apps are not grounded in social comparison theories and do not consider individual …

Player-centered AI for automatic game personalization: Open problems

J Zhu, S Ontañón - Proceedings of the 15th International Conference on …, 2020 - dl.acm.org
Computer games represent an ideal research domain for the next generation of
personalized digital applications. This paper presents a player-centered framework of AI for …

Understanding player patterns by combining knowledge-based data abstraction with interactive visualization

N Javvaji, C Harteveld, M Seif El-Nasr - Proceedings of the annual …, 2020 - dl.acm.org
Digital games are often created with large virtual worlds and a high number of degrees of
freedom for players. For analyzing patterns of play, it is imperative to consider all features …

Generating game levels of diverse behaviour engagement

K Zhang, J Bai, J Liu - 2022 IEEE Conference on Games (CoG), 2022 - ieeexplore.ieee.org
Recent years, there has been growing interests in experience-driven procedural level
generation. Various metrics have been formulated to model player experience and help …

To trust or to stockpile: Modeling human-simulation interaction in supply chain shortages

O Mohaddesi, J Griffin, O Ergun, D Kaeli… - Proceedings of the …, 2022 - dl.acm.org
Understanding decision-making in dynamic and complex settings is a challenge yet
essential for preventing, mitigating, and responding to adverse events (eg, disasters …

Towards a generalized player model through the PEAS framework

S Snodgrass, O Mohaddesi, C Harteveld - Proceedings of the 14th …, 2019 - dl.acm.org
This paper presents steps towards a generalized player model built around an external
personalization and design framework. The external framework, the Player, Environment …

Personalized feature importance ranking for affect recognition from behavioral and physiological data

L Quintero, U Fors, P Papapetrou - IEEE Transactions on …, 2023 - ieeexplore.ieee.org
Designing affect-based personalized technology involves dealing with large datasets.
Machine learning (ML) algorithms are employed to predict affect and similar human factors …

Technologies to Support Adaptable Game Design: A Systematic Mapping Study

C Carvalho, L Teran, M Mota… - Journal of the Brazilian …, 2024 - journals-sol.sbc.org.br
Designing games accessible and inclusive to a broader audience requires considering
social, technical, and cultural aspects that recognize the diversity of the target audience. One …