Design, implementation, and evaluation of a point cloud codec for tele-immersive video

R Mekuria, K Blom, P Cesar - … on Circuits and Systems for Video …, 2016 - ieeexplore.ieee.org
We present a generic and real-time time-varying point cloud codec for 3D immersive video.
This codec is suitable for mixed reality applications in which 3D point clouds are acquired at …

Graph-based compression of dynamic 3D point cloud sequences

D Thanou, PA Chou, P Frossard - IEEE Transactions on Image …, 2016 - ieeexplore.ieee.org
This paper addresses the problem of compression of 3D point cloud sequences that are
characterized by moving 3D positions and color attributes. As temporally successive point …

Volumetric video streaming: Current approaches and implementations

I Viola, P Cesar - Immersive Video Technologies, 2023 - Elsevier
The rise of capturing systems for objects and scenes in 3D with increased fidelity and
immersion has led to the popularity of volumetric video contents that can be seen from any …

Human4d: A human-centric multimodal dataset for motions and immersive media

A Chatzitofis, L Saroglou, P Boutis, P Drakoulis… - IEEE …, 2020 - ieeexplore.ieee.org
We introduce HUMAN4D, a large and multimodal 4D dataset that contains a variety of
human activities simultaneously captured by a professional marker-based MoCap, a …

An integrated platform for live 3D human reconstruction and motion capturing

DS Alexiadis, A Chatzitofis, N Zioulis… - … on Circuits and …, 2016 - ieeexplore.ieee.org
The latest developments in 3D capturing, processing, and rendering provide means to
unlock novel 3D application pathways. The main elements of an integrated platform, which …

A pipeline for multiparty volumetric video conferencing: transmission of point clouds over low latency DASH

J Jansen, S Subramanyam, R Bouqueau… - Proceedings of the 11th …, 2020 - dl.acm.org
The advent of affordable 3D capture and display hardware is making volumetric
videoconferencing feasible. This technology increases the immersion of the participants …

Social VR platform: Building 360-degree shared VR spaces

SNB Gunkel, M Prins, H Stokking… - Adjunct publication of the …, 2017 - dl.acm.org
Virtual Reality (VR) and 360-degree video are set to become part of the future social
environment, enriching and enhancing the way we share experiences and collaborate …

[图书][B] WebVR meets WebRTC: Towards 360-degree social VR experiences

S Gunkel, M Prins, H Stokking, O Niamut - 2017 - ieeexplore.ieee.org
Virtual Reality (VR) and 360-degree video are reshaping the media landscape, creating a
fertile business environment. During 2016 new 360-degree cameras and VR headsets …

Dynamic polygon clouds: representation and compression for VR/AR

E Pavez, PA Chou, RL De Queiroz… - APSIPA Transactions on …, 2018 - cambridge.org
We introduce the polygon cloud, a compressible representation of three-dimensional
geometry (including attributes, such as color), intermediate between polygonal meshes and …

TogetherVR: A framework for photorealistic shared media experiences in 360-degree VR

MJ Prins, SNB Gunkel, HM Stokking… - SMPTE Motion …, 2018 - ieeexplore.ieee.org
Virtual reality (VR) and 360° video are reshaping the media landscape, creating a fertile
business environment. In the past years, many new 360° cameras and VR headsets entered …