Success factors for serious games to enhance learning: a systematic review
There is no doubt that an abundance of factors exists that makes learning with serious
games successful. Research articles reporting on these factors, however, tend to focus on …
games successful. Research articles reporting on these factors, however, tend to focus on …
[HTML][HTML] Gamification of production and logistics operations: Status quo and future directions
This article presents a review of the current body of academic literature concerning
gamification of production and logistics to understand the status quo and provide …
gamification of production and logistics to understand the status quo and provide …
Gamification of the work floor: A literature review of gamifying production and logistics operations
We review the current body of academic literature concerning gamification of production and
logistics. The findings indicate that production execution and control has been addressed …
logistics. The findings indicate that production execution and control has been addressed …
The research and evaluation of serious games: Toward a comprehensive methodology
The authors present the methodological background to and underlying research design of
an ongoing research project on the scientific evaluation of serious games and/or computer …
an ongoing research project on the scientific evaluation of serious games and/or computer …
[图书][B] The magic circle: Principles of gaming & simulation
JHG Klabbers - 2009 - books.google.com
The purpose of this unique book is to outline the core of game science by presenting
principles underlying the design and use of games and simulations. Game science covers …
principles underlying the design and use of games and simulations. Game science covers …
[PDF][PDF] Theory-based evaluation: Reflections ten years on: Theory-based evaluation: Past, present, and future.
PJ Rogers, CH Weiss - New directions for evaluation, 2007 - academia.edu
Theory-based evaluation has developed significantly since Carol Weiss's chapter was
published ten years ago. In 1997 Weiss pointed to theory-based evaluation being mostly …
published ten years ago. In 1997 Weiss pointed to theory-based evaluation being mostly …
A game-based learning framework: Linking game design and learning outcomes
JP Van Staalduinen, S De Freitas - … to play: exploring the future of …, 2011 - books.google.com
Introduction ducational games have been used to teach about a wide variety of fields, such
as business, military, and policy analysis (Gredler, 2004). Although'much is known about …
as business, military, and policy analysis (Gredler, 2004). Although'much is known about …
Embedding diagnostic mechanisms in a digital game for learning mathematics
Abstract Mathematics is closely related to daily life, but it is also one of the lessons which
often cause anxiety to primary school students. Digital game-based learning (DGBL) has …
often cause anxiety to primary school students. Digital game-based learning (DGBL) has …
A scientific foundation of simulation games for the analysis and design of complex systems
Background. The use of simulation games for complex systems analysis and design has
been acknowledged about 50 years ago. However, articles do not combine all salient factors …
been acknowledged about 50 years ago. However, articles do not combine all salient factors …
Reviewing the need for gaming in education to accommodate the net generation
G Bekebrede, HJG Warmelink, IS Mayer - Computers & Education, 2011 - Elsevier
There is a growing interest in the use of simulations and games in Dutch higher education.
This development is based on the perception that students belong to the 'gamer …
This development is based on the perception that students belong to the 'gamer …