Success factors for serious games to enhance learning: a systematic review

WS Ravyse, A Seugnet Blignaut, V Leendertz… - Virtual Reality, 2017 - Springer
There is no doubt that an abundance of factors exists that makes learning with serious
games successful. Research articles reporting on these factors, however, tend to focus on …

[HTML][HTML] Gamification of production and logistics operations: Status quo and future directions

H Warmelink, J Koivisto, I Mayer, M Vesa… - Journal of business …, 2020 - Elsevier
This article presents a review of the current body of academic literature concerning
gamification of production and logistics to understand the status quo and provide …

Gamification of the work floor: A literature review of gamifying production and logistics operations

H Warmelink, J Koivisto, I Mayer, M Vesa, J Hamari - 2018 - aisel.aisnet.org
We review the current body of academic literature concerning gamification of production and
logistics. The findings indicate that production execution and control has been addressed …

The research and evaluation of serious games: Toward a comprehensive methodology

I Mayer, G Bekebrede, C Harteveld… - British journal of …, 2014 - Wiley Online Library
The authors present the methodological background to and underlying research design of
an ongoing research project on the scientific evaluation of serious games and/or computer …

[图书][B] The magic circle: Principles of gaming & simulation

JHG Klabbers - 2009 - books.google.com
The purpose of this unique book is to outline the core of game science by presenting
principles underlying the design and use of games and simulations. Game science covers …

[PDF][PDF] Theory-based evaluation: Reflections ten years on: Theory-based evaluation: Past, present, and future.

PJ Rogers, CH Weiss - New directions for evaluation, 2007 - academia.edu
Theory-based evaluation has developed significantly since Carol Weiss's chapter was
published ten years ago. In 1997 Weiss pointed to theory-based evaluation being mostly …

A game-based learning framework: Linking game design and learning outcomes

JP Van Staalduinen, S De Freitas - … to play: exploring the future of …, 2011 - books.google.com
Introduction ducational games have been used to teach about a wide variety of fields, such
as business, military, and policy analysis (Gredler, 2004). Although'much is known about …

Embedding diagnostic mechanisms in a digital game for learning mathematics

YM Huang, SH Huang, TT Wu - Educational Technology Research and …, 2014 - Springer
Abstract Mathematics is closely related to daily life, but it is also one of the lessons which
often cause anxiety to primary school students. Digital game-based learning (DGBL) has …

A scientific foundation of simulation games for the analysis and design of complex systems

HK Lukosch, G Bekebrede, S Kurapati… - Simulation & …, 2018 - journals.sagepub.com
Background. The use of simulation games for complex systems analysis and design has
been acknowledged about 50 years ago. However, articles do not combine all salient factors …

Reviewing the need for gaming in education to accommodate the net generation

G Bekebrede, HJG Warmelink, IS Mayer - Computers & Education, 2011 - Elsevier
There is a growing interest in the use of simulations and games in Dutch higher education.
This development is based on the perception that students belong to the 'gamer …