When xr and ai meet-a scoping review on extended reality and artificial intelligence

T Hirzle, F Müller, F Draxler, M Schmitz… - Proceedings of the …, 2023 - dl.acm.org
Research on Extended Reality (XR) and Artificial Intelligence (AI) is booming, which has led
to an emerging body of literature in their intersection. However, the main topics in this …

Handycast: Phone-based bimanual input for virtual reality in mobile and space-constrained settings via pose-and-touch transfer

M Kari, C Holz - Proceedings of the 2023 CHI Conference on Human …, 2023 - dl.acm.org
Despite the potential of Virtual Reality as the next computing platform for general purposes,
current systems are tailored to stationary settings to support expansive interaction in mid-air …

ShadowTouch: Enabling Free-Form Touch-Based Hand-to-Surface Interaction with Wrist-Mounted Illuminant by Shadow Projection

C Liang, X Wang, Z Li, C Hsia, M Fan, C Yu… - Proceedings of the 36th …, 2023 - dl.acm.org
We present ShadowTouch, a novel sensing method to recognize the subtle hand-to-surface
touch state for independent fingers based on optical auxiliary. ShadowTouch mounts a …

PhoneInVR: An Evaluation of Spatial Anchoring and Interaction Techniques for Smartphone Usage in Virtual Reality

F Zhu, M Sousa, L Sidenmark, T Grossman - Proceedings of the CHI …, 2024 - dl.acm.org
When users wear a virtual reality (VR) headset, they lose access to their smartphone and
accompanying apps. Past work has proposed smartphones as enhanced VR controllers, but …

A hybrid 2D–3D tangible interface combining a smartphone and controller for virtual reality

L Zhang, W He, H Bai, Q Zou, S Wang, M Billinghurst - Virtual Reality, 2023 - Springer
Virtual reality (VR) controllers are widely used for 3D virtual object selection and
manipulation in immersive virtual worlds, while touchscreen-based devices like …

UbiSurface: A Robotic Touch Surface for Supporting Mid-air Planar Interactions in Room-Scale VR

R Gomi, K Takashima, Y Onishi, K Fujita… - Proceedings of the ACM …, 2023 - dl.acm.org
Room-scale VR has been considered an alternative to physical office workspaces. For office
activities, users frequently require planar input methods, such as typing or handwriting, to …

ThumbAir: In-Air Typing for Head Mounted Displays

H Gil, I Oakley - Proceedings of the ACM on Interactive, Mobile …, 2023 - dl.acm.org
Typing while wearing a standalone Head Mounted Display (HMD)---systems without
external input devices or sensors to support text entry---is hard. To address this issue, prior …

Stereoscopic Viewing and Monoscopic Touching: Selecting Distant Objects in VR Through a Mobile Device

JH Lee, T Jin, SH Lee, SJ Lee, SH Bae - Proceedings of the 36th Annual …, 2023 - dl.acm.org
In this study, we explore a new way to complementarily utilize the immersive visual output of
VR and the physical haptic input of a smartphone. In particular, we focus on interacting with …

Touching the droid: Understanding and improving touch precision with mobile devices in virtual reality

F Zhu, Z Lyu, M Sousa… - 2022 IEEE International …, 2022 - ieeexplore.ieee.org
Touch interaction with physical smartphones and tablets in Virtual Reality offers interesting
opportunities for cross-device input. Unfortunately, any imprecision in the alignment of the …

Vrysmart: a framework for embedding smart devices in virtual reality

A Makhsadov, D Degraen, A Zenner… - CHI Conference on …, 2022 - dl.acm.org
As immersive virtual experiences find their way into our living room entertainment, they are
becoming part of our daily technological consumption. However, state-of-the-art virtual …