When xr and ai meet-a scoping review on extended reality and artificial intelligence
Research on Extended Reality (XR) and Artificial Intelligence (AI) is booming, which has led
to an emerging body of literature in their intersection. However, the main topics in this …
to an emerging body of literature in their intersection. However, the main topics in this …
Handycast: Phone-based bimanual input for virtual reality in mobile and space-constrained settings via pose-and-touch transfer
Despite the potential of Virtual Reality as the next computing platform for general purposes,
current systems are tailored to stationary settings to support expansive interaction in mid-air …
current systems are tailored to stationary settings to support expansive interaction in mid-air …
ShadowTouch: Enabling Free-Form Touch-Based Hand-to-Surface Interaction with Wrist-Mounted Illuminant by Shadow Projection
We present ShadowTouch, a novel sensing method to recognize the subtle hand-to-surface
touch state for independent fingers based on optical auxiliary. ShadowTouch mounts a …
touch state for independent fingers based on optical auxiliary. ShadowTouch mounts a …
PhoneInVR: An Evaluation of Spatial Anchoring and Interaction Techniques for Smartphone Usage in Virtual Reality
When users wear a virtual reality (VR) headset, they lose access to their smartphone and
accompanying apps. Past work has proposed smartphones as enhanced VR controllers, but …
accompanying apps. Past work has proposed smartphones as enhanced VR controllers, but …
A hybrid 2D–3D tangible interface combining a smartphone and controller for virtual reality
Virtual reality (VR) controllers are widely used for 3D virtual object selection and
manipulation in immersive virtual worlds, while touchscreen-based devices like …
manipulation in immersive virtual worlds, while touchscreen-based devices like …
UbiSurface: A Robotic Touch Surface for Supporting Mid-air Planar Interactions in Room-Scale VR
Room-scale VR has been considered an alternative to physical office workspaces. For office
activities, users frequently require planar input methods, such as typing or handwriting, to …
activities, users frequently require planar input methods, such as typing or handwriting, to …
ThumbAir: In-Air Typing for Head Mounted Displays
Typing while wearing a standalone Head Mounted Display (HMD)---systems without
external input devices or sensors to support text entry---is hard. To address this issue, prior …
external input devices or sensors to support text entry---is hard. To address this issue, prior …
Stereoscopic Viewing and Monoscopic Touching: Selecting Distant Objects in VR Through a Mobile Device
In this study, we explore a new way to complementarily utilize the immersive visual output of
VR and the physical haptic input of a smartphone. In particular, we focus on interacting with …
VR and the physical haptic input of a smartphone. In particular, we focus on interacting with …
Touching the droid: Understanding and improving touch precision with mobile devices in virtual reality
Touch interaction with physical smartphones and tablets in Virtual Reality offers interesting
opportunities for cross-device input. Unfortunately, any imprecision in the alignment of the …
opportunities for cross-device input. Unfortunately, any imprecision in the alignment of the …
Vrysmart: a framework for embedding smart devices in virtual reality
As immersive virtual experiences find their way into our living room entertainment, they are
becoming part of our daily technological consumption. However, state-of-the-art virtual …
becoming part of our daily technological consumption. However, state-of-the-art virtual …