Augmented reality in education: Current status and advancement of the field
M Kljun, V Geroimenko, K Čopič Pucihar - Augmented Reality in Education …, 2020 - Springer
Despite the substantial body of work and positive reported outcomes of AR (Augmented
Reality) usage for education, researchers claim that compared to other digital technologies …
Reality) usage for education, researchers claim that compared to other digital technologies …
Motivational readiness of future teachers-philologists to use the gamification with elements of augmented reality in education
The article analyzes the students-philologists' motivations to use the gamification with
elements of augmented reality (AR) in education. The domestic and foreign experience of …
elements of augmented reality (AR) in education. The domestic and foreign experience of …
Exploring the efficacy of computer games as a pedagogical tool for teaching and learning programming: A systematic review
This systematic literature review examines the use of computer games as instructional aids
in the teaching and learning of programming. With the ubiquitous nature of technology …
in the teaching and learning of programming. With the ubiquitous nature of technology …
Augmented reality escape classroom game for deep and meaningful English language learning
A Voreopoulou, S Mystakidis, A Tsinakos - Computers, 2024 - mdpi.com
A significant volume of literature has extensively reported on and presented the benefits of
employing escape classroom games (ECGs), on one hand, and on augmented reality (AR) …
employing escape classroom games (ECGs), on one hand, and on augmented reality (AR) …
The effect of educational mobile games on learning performance: a meta-analysis and research synthesis
While several studies have investigated the effects of educational games in education, less
attention has been paid specifically to the effects of educational mobile games in education …
attention has been paid specifically to the effects of educational mobile games in education …
Arigatō: Effects of Adaptive Guidance on Engagement and Performance in Augmented Reality Learning Environments
Experiential learning (ExL) is the process of learning through experience or more
specifically “learning through reflection on doing”. In this paper, we propose a simulation of …
specifically “learning through reflection on doing”. In this paper, we propose a simulation of …
Shaping technologies for older adults with and without dementia: Reflections on ethics and preferences
U Diaz-Orueta, L Hopper… - Health Informatics …, 2020 - journals.sagepub.com
As a result of several years of European funding, progressive introduction of assistive
technologies in our society has provided many researchers and companies with …
technologies in our society has provided many researchers and companies with …
Extracting design guidelines for augmented reality serious games for children
Augmented Reality serious games have become an emerging solution to positively
influence the learning experience for children born in the digital age. However, systematic …
influence the learning experience for children born in the digital age. However, systematic …
Co-design of augmented reality games for learning with teachers: A methodological approach
H Tobar-Muñoz, S Baldiris, R Fabregat - Technology, Knowledge and …, 2023 - Springer
Abstract Augmented Reality Game-Based Learning (ARGBL) is becoming increasingly
relevant in Technology-Enhanced Learning. Games with AR characteristics, or even AR …
relevant in Technology-Enhanced Learning. Games with AR characteristics, or even AR …
A service design thinking approach: What are the barriers and opportunities of using augmented reality for primary science education
W Fearne, JD Hook - Journal of Technology and Science …, 2023 - eprints.whiterose.ac.uk
It has previously been argued that Augmented Reality (AR) has the potential to provide
relevant digital information to support pupils learning in real-time through engaging formats …
relevant digital information to support pupils learning in real-time through engaging formats …