Vision based hand gesture recognition for human computer interaction: a survey
SS Rautaray, A Agrawal - Artificial intelligence review, 2015 - Springer
As computers become more pervasive in society, facilitating natural human–computer
interaction (HCI) will have a positive impact on their use. Hence, there has been growing …
interaction (HCI) will have a positive impact on their use. Hence, there has been growing …
A dynamic gesture recognition and prediction system using the convexity approach
P Barros, NT Maciel-Junior, BJT Fernandes… - Computer Vision and …, 2017 - Elsevier
Several researchers around the world have studied gesture recognition, but most of the
recent techniques fall in the curse of dimensionality and are not useful in real time …
recent techniques fall in the curse of dimensionality and are not useful in real time …
Temporal-frequency attention-based human activity recognition using commercial WiFi devices
Human activity recognition has been growing for decades in a variety of technological
disciplines. However, in the existing WiFi-based human activity recognition systems, there …
disciplines. However, in the existing WiFi-based human activity recognition systems, there …
Hand gestures in virtual and augmented 3D environments for down syndrome users
MS Del Rio Guerra, J Martin-Gutierrez, R Acevedo… - Applied Sciences, 2019 - mdpi.com
Featured Application This work provides the keys to design interactive apps based on virtual
and augmented reality using suitable Mid-Air gestures according to considerations of User …
and augmented reality using suitable Mid-Air gestures according to considerations of User …
Manual and camera-based avatar control
TW Lansdale, CR Griffiths - US Patent 8,702,507, 2014 - Google Patents
IIlt-Cl- Manual and camera-based avatar control is described for A63F 9/24(2006-01)
example, in computer game systems. In one embodiment, an A63F 13/06(2006.01) image …
example, in computer game systems. In one embodiment, an A63F 13/06(2006.01) image …
Using mobile phones to control desktop multiplayer games
SM Malfatti, FF dos Santos… - … Brazilian Symposium on …, 2010 - ieeexplore.ieee.org
This work presents a multiplatform architecture to support the design and implementation of
desktop multiplayer games controlled by mobile phones with Bluetooth capability. Our main …
desktop multiplayer games controlled by mobile phones with Bluetooth capability. Our main …
Stratified gesture recognition using the normalized longest common subsequence with rough sets
C Nyirarugira, TY Kim - Signal Processing: Image Communication, 2015 - Elsevier
In this paper, we propose a stratified gesture recognition method that integrates rough set
theory with the longest common subsequence method to classify free-air gestures, for …
theory with the longest common subsequence method to classify free-air gestures, for …
Dynamic gesture recognition using wireless signals with less disturbance
As a nonverbal body language, gestures undoubtedly can play a very significant role when
interacting with smart devices. One of the most discrete ways of gesture recognition is …
interacting with smart devices. One of the most discrete ways of gesture recognition is …
A study of gesture-based first person control
J Chastine, N Kosoris, J Skelton - Proceedings of CGAMES' …, 2013 - ieeexplore.ieee.org
Control within a First Person Shooter (FPS) traditionally involves one of two methods of input-
primarily a gamepad or the combination of keyboard and mouse. Recent advances in …
primarily a gamepad or the combination of keyboard and mouse. Recent advances in …
Control of separate computer game elements
TW Lansdale, CR Griffiths - US Patent 9,259,643, 2016 - Google Patents
Control of separate computer game elements is described. In one example, a computer
game system displays a computer game to a user, the computer game comprising at least …
game system displays a computer game to a user, the computer game comprising at least …