Experiential learning implementation in undergraduate engineering education: a systematic search and review

CSE Jamison, J Fuher, A Wang… - European Journal of …, 2022 - Taylor & Francis
Experiential learning (EL) is a process of learning through doing, while experiential
education incorporates the pedagogies and structures that support this process. As the …

ChatGPT versus engineering education assessment: a multidisciplinary and multi-institutional benchmarking and analysis of this generative artificial intelligence tool …

S Nikolic, S Daniel, R Haque, M Belkina… - European Journal of …, 2023 - Taylor & Francis
ChatGPT, a sophisticated online chatbot, sent shockwaves through many sectors once
reports filtered through that it could pass exams. In higher education, it has raised many …

Resource-Constrained eXtended reality operated with digital twin in industrial Internet of Things

HM Kamdjou, D Baudry, V Havard… - IEEE Open Journal of …, 2024 - ieeexplore.ieee.org
EXtended Reality (XR) alongside the Digital Twin (DT) in Industrial Internet of Things (IIoT)
emerges as a promising next-generation technology. Its diverse applications hod the …

Immersive virtual reality to enforce teaching in engineering education

O Halabi - Multimedia Tools and Applications, 2020 - Springer
Prior studies on the use of digital prototyping and virtual reality (VR) in designing as well as
evaluating new products have shown that VR reduces both development time and costs …

Collaborative learning across physical and virtual worlds: Factors supporting and constraining learners in a blended reality environment

M Bower, MJW Lee, B Dalgarno - British Journal of Educational …, 2017 - Wiley Online Library
This article presents the outcomes of a pilot study investigating factors that supported and
constrained collaborative learning in a blended reality environment. Pre‐service teachers at …

Теоретизация в педагогической науке: общенаучный и общепрофессиональный аспекты

СВ Коновалов, НА Козырев… - Бизнес. Образование …, 2018 - elibrary.ru
Специфика постановки проблемы и изучения возможностей теоретизации в
педагогической науке определяется в работе двумя составными научного знания …

[图书][B] Design of technology-enhanced learning: Integrating research and practice

M Bower - 2017 - emerald.com
The ability for learners to interact online via their avatars in a 3-D simulation space means
that virtual worlds afford a host of educational opportunities not offered by other learning …

Evaluating the impact of the augmented reality learning environment on electronics laboratory skills of engineering students

G Singh, A Mantri, O Sharma, R Dutta… - Computer Applications …, 2019 - Wiley Online Library
In engineering education, laboratory experience is powerful in building up the specialized
aptitudes and skills of the engineering graduates by structuring and conducting practical …

Influence of problem-based learning games on effective computer programming learning in higher education

CS Chang, CH Chung, JA Chang - Educational technology research and …, 2020 - Springer
Gaming is a part of today's society, especially for younger generations. Therefore, game-
based approaches are unsurprisingly used for learning achievement. In this study, a game …

[PDF][PDF] The Effect of Digital Technology Integration on Students' Academic Performance through Project-Based Learning in an E-Learning Environment.

AM Al-Abdullatif, AA Gameil - International Journal of Emerging …, 2021 - researchgate.net
This study aimed to develop a model to examine how digital technology integration
contributes to the enhancement of students' academic performance through project-based …