iball: Augmenting basketball videos with gaze-moderated embedded visualizations

Z Chen, Q Yang, J Shan, T Lin, J Beyer, H Xia… - Proceedings of the …, 2023 - dl.acm.org
We present iBall, a basketball video-watching system that leverages gaze-moderated
embedded visualizations to facilitate game understanding and engagement of casual fans …

Proxsituated visualization: An extended model of situated visualization using proxies for physical referents

KA Satriadi, A Cunningham, RT Smith… - Proceedings of the …, 2023 - dl.acm.org
Existing situated visualization models assume the user is able to directly interact with the
objects and spaces to which the data refers (known as physical referents). We review a …

Tac-trainer: a visual analytics system for IoT-based racket sports training

J Wang, J Ma, K Hu, Z Zhou, H Zhang… - IEEE Transactions on …, 2022 - ieeexplore.ieee.org
Conventional racket sports training highly relies on coaches' knowledge and experience,
leading to biases in the guidance. To solve this problem, smart wearable devices based on …

Evaluating View Management for Situated Visualization in Web‐based Handheld AR

A Batch, S Shin, J Liu, PWS Butcher… - Computer Graphics …, 2023 - Wiley Online Library
As visualization makes the leap to mobile and situated settings, where data is increasingly
integrated with the physical world using mixed reality, there is a corresponding need for …

PREVis: Perceived Readability Evaluation for Visualizations

AF Cabouat, T He, P Isenberg… - IEEE Transactions on …, 2024 - ieeexplore.ieee.org
We developed and validated an instrument to measure the perceived readability in data
visualization: PREVis. Researchers and practitioners can easily use this instrument as part …

RL-LABEL: A Deep Reinforcement Learning Approach Intended for AR Label Placement in Dynamic Scenarios

Z Chen, D Chiappalupi, T Lin, Y Yang… - IEEE transactions on …, 2023 - ieeexplore.ieee.org
Labels are widely used in augmented reality (AR) to display digital information. Ensuring the
readability of AR labels requires placing them in an occlusion-free manner while keeping …

Augmented coach: Volumetric motion annotation and visualization for immersive sports coaching

J Wen, L Gold, Q Ma, R LiKamWa - 2024 IEEE Conference …, 2024 - ieeexplore.ieee.org
Remote sports coaching connects athletes to interactive training sessions, despite busy
schedules and/or lack of access to local trainers. In current formats, athletes record videos of …

The ball is in our court: Conducting visualization research with sports experts

T Lin, Z Chen, J Beyer, Y Wu, H Pfister… - IEEE Computer …, 2023 - ieeexplore.ieee.org
Most sports visualizations rely on a combination of spatial, highly temporal, and user-centric
data, making sports a challenging target for visualization. Emerging technologies, such as …

Designing for Visualization in Motion: Embedding Visualizations in Swimming Videos

L Yao, R Vuillemot, A Bezerianos… - IEEE Transactions on …, 2023 - ieeexplore.ieee.org
We report on challenges and considerations for supporting design processes for
visualizations in motion embedded in sports videos. We derive our insights from analyzing …

VisCourt: In-Situ Guidance for Interactive Tactic Training in Mixed Reality

L Cheng, H Jia, L Yu, Y Wu, S Ye, D Deng… - Proceedings of the 37th …, 2024 - dl.acm.org
In team sports like basketball, understanding and executing tactics—coordinated plans of
movements among players—are crucial yet complex, requiring extensive practice. These …