iball: Augmenting basketball videos with gaze-moderated embedded visualizations
We present iBall, a basketball video-watching system that leverages gaze-moderated
embedded visualizations to facilitate game understanding and engagement of casual fans …
embedded visualizations to facilitate game understanding and engagement of casual fans …
Proxsituated visualization: An extended model of situated visualization using proxies for physical referents
Existing situated visualization models assume the user is able to directly interact with the
objects and spaces to which the data refers (known as physical referents). We review a …
objects and spaces to which the data refers (known as physical referents). We review a …
Tac-trainer: a visual analytics system for IoT-based racket sports training
Conventional racket sports training highly relies on coaches' knowledge and experience,
leading to biases in the guidance. To solve this problem, smart wearable devices based on …
leading to biases in the guidance. To solve this problem, smart wearable devices based on …
Evaluating View Management for Situated Visualization in Web‐based Handheld AR
As visualization makes the leap to mobile and situated settings, where data is increasingly
integrated with the physical world using mixed reality, there is a corresponding need for …
integrated with the physical world using mixed reality, there is a corresponding need for …
PREVis: Perceived Readability Evaluation for Visualizations
We developed and validated an instrument to measure the perceived readability in data
visualization: PREVis. Researchers and practitioners can easily use this instrument as part …
visualization: PREVis. Researchers and practitioners can easily use this instrument as part …
RL-LABEL: A Deep Reinforcement Learning Approach Intended for AR Label Placement in Dynamic Scenarios
Labels are widely used in augmented reality (AR) to display digital information. Ensuring the
readability of AR labels requires placing them in an occlusion-free manner while keeping …
readability of AR labels requires placing them in an occlusion-free manner while keeping …
Augmented coach: Volumetric motion annotation and visualization for immersive sports coaching
Remote sports coaching connects athletes to interactive training sessions, despite busy
schedules and/or lack of access to local trainers. In current formats, athletes record videos of …
schedules and/or lack of access to local trainers. In current formats, athletes record videos of …
The ball is in our court: Conducting visualization research with sports experts
Most sports visualizations rely on a combination of spatial, highly temporal, and user-centric
data, making sports a challenging target for visualization. Emerging technologies, such as …
data, making sports a challenging target for visualization. Emerging technologies, such as …
Designing for Visualization in Motion: Embedding Visualizations in Swimming Videos
We report on challenges and considerations for supporting design processes for
visualizations in motion embedded in sports videos. We derive our insights from analyzing …
visualizations in motion embedded in sports videos. We derive our insights from analyzing …
VisCourt: In-Situ Guidance for Interactive Tactic Training in Mixed Reality
In team sports like basketball, understanding and executing tactics—coordinated plans of
movements among players—are crucial yet complex, requiring extensive practice. These …
movements among players—are crucial yet complex, requiring extensive practice. These …