Smart city ontologies and their applications: A systematic literature review
A De Nicola, ML Villani - Sustainability, 2021 - mdpi.com
The increasing interconnections of city services, the explosion of available urban data, and
the need for multidisciplinary analysis and decision making for city sustainability require new …
the need for multidisciplinary analysis and decision making for city sustainability require new …
AGE-Learn: Ontology-based representation of personalized gamification in E-learning
E-learning is constantly growing and seems to be essential in this rapidly changing world.
Continually improving learners 'experience, gamifying e-learning appeared with one …
Continually improving learners 'experience, gamifying e-learning appeared with one …
[PDF][PDF] A systematic literature review of gamification design
Gamification is the use of game design elements in nongame contexts with the aim of
motivating users and improving their productivity. It gave promising results when applied to …
motivating users and improving their productivity. It gave promising results when applied to …
Process activity ontology learning from event logs through gamification
Process mining is concerned with deriving knowledge from process data as recorded in so-
called event logs. The quality of event logs is a constraining factor in achieving reliable …
called event logs. The quality of event logs is a constraining factor in achieving reliable …
[HTML][HTML] How can we reward you? A compliance and reward ontology (CaRO) for eliciting quantitative reward rules for engagement in mHealth app and healthy …
Objective When developing mHealth apps with point reward systems, knowledge engineers
and domain experts should define app requirements capturing quantitative reward patterns …
and domain experts should define app requirements capturing quantitative reward patterns …
From Smart City to Smart Society: A quality-of-life ontological model for problem detection from user-generated content
C Periñán-Pascual - Applied Ontology, 2023 - content.iospress.com
Social-media platforms have become a global phenomenon of communication, where users
publish content in text, images, video, audio or a combination of them to convey opinions …
publish content in text, images, video, audio or a combination of them to convey opinions …
A Framework for Utilizing Unexplored Game Elements in Designing Learning Systems.
SA El-Shorbagy, N Sherief… - Advances in Computing …, 2022 - search.ebscohost.com
Gamification is defined as the use of game elements and designs in non-gaming areas and
applications such as education, marketing, and healthcare. That is to facilitate and develop …
applications such as education, marketing, and healthcare. That is to facilitate and develop …
Knowledge-based automated service composition for decision support systems configuration
N Mustafin, P Kopylov, A Ponomarev - Proceedings of the Computational …, 2021 - Springer
The paper proposes a novel approach to reducing the complexity of building (service-
oriented) decision support systems by applying knowledge-based automated service …
oriented) decision support systems by applying knowledge-based automated service …
An anatomical ontology for the Class Collembola (Arthropoda: Hexapoda)
LA González Montaña, D Rueda-Ramírez… - Brazilian Archives of …, 2023 - SciELO Brasil
Communication in science requires standardized terminology with concepts unified that
facilitate the processing and exploration of information in any knowledge domain. The …
facilitate the processing and exploration of information in any knowledge domain. The …
User-based adaptive software development for gamified systems
During the last few years many researchers have attempted to find a way to implement
gamified systems that are adaptively personalized based on user types. Gamification, which …
gamified systems that are adaptively personalized based on user types. Gamification, which …