[图书][B] Curating simulated storyworlds
J Ryan - 2018 - search.proquest.com
There is a peculiar method in the area of procedural narrative called emergent narrative:
instead of automatically inventing stories or deploying authored narrative content, a system …
instead of automatically inventing stories or deploying authored narrative content, a system …
Components of game experience: An automatic text analysis of online reviews
A persistent challenge in video game studies has been articulating the various components
of game experience inferred from traditional methods such as surveys and focus groups. To …
of game experience inferred from traditional methods such as surveys and focus groups. To …
[图书][B] Unifying game ontology: a faceted classification of game elements
MS Debus - 2019 - pure.itu.dk
Definitions and classifications of games range back at least a century, but especially in the
past two decades research regarding games and what they consist of has gained more …
past two decades research regarding games and what they consist of has gained more …
“Kinda like The Sims... But with ghosts?”: A qualitative analysis of video game re-finding requests on Reddit
IKH Jørgensen, T Bogers - … of the 15th International Conference on the …, 2020 - dl.acm.org
With the advent of the retro-gaming movement there is an increasing interest in
rediscovering games once played.'Tip of my Joystick'is a Reddit community dedicated to the …
rediscovering games once played.'Tip of my Joystick'is a Reddit community dedicated to the …
Tweeting your destiny: Profiling users in the twitter landscape around an online game
G Wallner, S Kriglstein… - 2019 IEEE Conference on …, 2019 - ieeexplore.ieee.org
Social media has become a major communication channel for communities centered around
video games. Consequently, social media offers a rich data source to study online …
video games. Consequently, social media offers a rich data source to study online …
[图书][B] Crafting stories through play
B Samuel - 2016 - search.proquest.com
This dissertation explores the notion of shared authorship in interactive narratives and
computational media. A work of shared authorship is one in which the player and the system …
computational media. A work of shared authorship is one in which the player and the system …
[PDF][PDF] Play across cultural borders: An explorative cross-cultural study of digital game player experience by analyzing user reviews and think-aloud protocols
S Brückner - Games, Play and Societal Debates View project, 2020 - researchgate.net
Digital games are the fastest growing medium of our time. Their proliferation and prominent
role in society have sparked public debates and led to the development of “game studies” …
role in society have sparked public debates and led to the development of “game studies” …
Matrix-and tensor factorization for game content recommendation
Commercial success of modern freemium games hinges on player satisfaction and
retention. This calls for the customization of game content or game mechanics in order to …
retention. This calls for the customization of game content or game mechanics in order to …
[PDF][PDF] People Tend to Like Related Games.
The idea that people tend to like games that are alike is intuitive, even obvious. But is it true?
Like many intuitive ideas, it may be wrong, and it could be challenging to test. While it is …
Like many intuitive ideas, it may be wrong, and it could be challenging to test. While it is …
'Stitched up'in the'Conversengine': using expressive processing and multimodal languages to create a character-driven interactive digital narrative
C Wilks - 2021 - researchspace.bathspa.ac.uk
My practice-based research, which this thesis supports, explores the question: How can a
convincing interactive character, with apparent psychological depth, be modelled in a …
convincing interactive character, with apparent psychological depth, be modelled in a …