[PDF][PDF] Gamification applied for health promotion: does it really foster long-term engagement? A scoping review

S Stepanovic, T Mettler - … of the 26th European Conference on …, 2018 - serval.unil.ch
Gamification is a popular design approach with the purpose to increase engagement and
continuous use of Health Behaviour Change Support Systems (HBCSS) with the purpose to …

Practical Approach to Designing and Implementing a Recommendation System for Healthy Challenges

J Lopez-Barreiro, JL Garcia-Soidan… - Applied Sciences, 2023 - mdpi.com
Background: The COVID-19 pandemic has worsened sedentary lifestyles and unhealthy
eating habits. It is crucial to promote proper training and healthy habits for all to prevent …

Improving sleep-wake behaviors using mobile app gamification

AE Ilhan, B Sener, H Hacihabiboglu - Entertainment Computing, 2022 - Elsevier
Gamification can be used to encourage people to perform challenging tasks. Gamification
can also be useful in altering unwanted habits and enhancing subjective well-being …

Wander: a breath-control audio game to support sound sleep

J Cai, B Chen, C Wang, J Jia - Extended Abstracts of the 2021 Annual …, 2021 - dl.acm.org
Overuse of mobile phones pre-sleep is one of the main factors that cause sleep disorders.
Although medical research proves that excessive blue light from the smartphone leads to a …

Time off: designing lively representations as imaginative triggers for healthy smartphone use

KKN Chow - … , PERSUASIVE 2018, Waterloo, ON, Canada, April 18 …, 2018 - Springer
This paper describes the approach employed in an ongoing project aiming to foster healthy
smartphone use via Time Off, a mobile application presenting an animated genie on the …

[PDF][PDF] Perceived sleep quality in a personal health monitoring context

MS Goelema - 2018 - research.tue.nl
Self-monitoring your sleep is becoming increasingly accessible to the general public. An
already large number of smartphone applications and dedicated devices are available on …

[PDF][PDF] The gamification of sleep: a case study on user engagement with SleepTown in everyday (night) life

Y You - 2020 - lup.lub.lu.se
Sleep is a crucial part of our lives, as we spend about one-third of our lives sleeping. In a
digital age, mobile apps on smartphones play an important role in self-improvement …

[PDF][PDF] The gamification of sleep

Y You - ies, L und U - lup.lub.lu.se
Sleep is a crucial part of our lives, as we spend about one-third of our lives sleeping. In a
digital age, mobile apps on smartphones play an important role in self-improvement …

Snoozande studenter-ett fall för Alarmy!

E Johansson, M Persson - 2019 - diva-portal.org
Eftersom att snoozning är en vanlig morgonvana behandlar denna studie studenters
snoozning. Studier visar på att snoozning kan påverka ens sömnkvalitet negativt, och …

[引用][C] Pokémon Go as a Persuasive Technology: Lessons Learned from an Acclaimed Mobile Game Experience

MC Halpern, FA Kipper, A Sugimoto, TLK da Silva - Revista de Design, Tecnologia e …, 2018