From digital media to empathic spaces: A systematic review of empathy research in extended reality environments

V Paananen, MS Kiarostami, L Lik-Hang… - ACM Computing …, 2023 - dl.acm.org
Recent advances in extended reality (XR) technologies have enabled new and increasingly
realistic empathy tools and experiences. In XR, all interactions take place in different spatial …

Virtual reality and augmented reality

Y El Miedany, Y El Miedany - Rheumatology teaching: the art and science …, 2019 - Springer
Medical education is transforming thanks to medical schools adopting innovations to
prepare new clinicians, paramedics as well as nurses for emerging models of care. In …

Virtual environments for assessment of social exclusion in autism: A systematic review

E Venturini, TD Parsons - Review Journal of Autism and Developmental …, 2018 - Springer
This review aims to identify and systematically evaluate the use of virtual assessments of
social exclusion in persons with autism spectrum disorders (ASD). The authors screened …

Developing Virtual Patients with VR/AR for a natural user interface in medical teaching

MA Zielke, D Zakhidov, G Hardee… - 2017 IEEE 5th …, 2017 - ieeexplore.ieee.org
Professionalism and communication skills are important aspects of medical training, and
virtual patient applications can offer cost effective, easily accessible platforms for …

Simulating Social Emotion Regulation in Virtual Reality: Effect of Virtual Social Support Following Ostracism in a Cyberball Game

L Stallmann, M Tran, D Rudrauf, D Dukes… - International Journal of …, 2023 - learntechlib.org
Virtual reality (VR) is a valuable research tool offering advantages in terms of high
experimenter control and standardization in the simulation of vivid personal and social …

[PDF][PDF] A 3D virtual environment for empirical research on social pain: Enhancing fidelity and anthropomorphism in the study of feelings of ostracism inclusion and over …

E Venturini, P Riva, F Serpetti… - Annual Review of …, 2016 - researchgate.net
The traditional Cyberball paradigm is a 2D virtual ball-toss game that uses line drawn
characters for research on ostracism. Using this paradigm, studies have reported increased …

Virtual school environments for neuropsychological assessment and training

TD Parsons, T Duffield, T McMahan… - Mind, Brain and …, 2019 - Springer
The virtual school environment has been developed and validated by the Computational
Neuropsychology and Simulation (CNS) Laboratory of Dr. Thomas Parsons. The …

Preliminary validation of a novel social feedback task

A Dahl - 2020 - duo.uio.no
Background: Human beings have a basic need for healthy social connections. In our
everyday lives, being rejected or excluded when we try to establish or maintain social …

[PDF][PDF] Individual differences in the vicarious perception of pain

T Grice-Jackson - 2018 - core.ac.uk
Vicarious pain refers to the processes and experiences that arise from observations of other
people in pain. Due to the interpersonal and multi-modal nature of these processes …

[引用][C] Using Serious Game Design and Gameplay to Sensitize Japanese Children on Bullying Victimization