Privacy in smart toys: Risks and proposed solutions

O de Paula Albuquerque, M Fantinato, J Kelner… - Electronic Commerce …, 2020 - Elsevier
Smart toys have become popular as technological solutions offer a better experience for
children. However, the technology employed greatly increases the risks to children's privacy …

[HTML][HTML] Extended Reality–Based Mobile App Solutions for the Therapy of Children With Autism Spectrum Disorders: Systematic Literature Review

MV Toma, CE Turcu, CO Turcu, S Vlad… - JMIR Serious …, 2024 - games.jmir.org
Background The increasing prevalence of autism spectrum disorder (ASD) has driven
research interest on the therapy of individuals with autism, especially children, as early …

A method of landfill leachate management using internet of things for sustainable smart city development

S Gopikumar, S Raja, YH Robinson… - Sustainable Cities and …, 2021 - Elsevier
An urban local body of our country has planned to establish innovative and affordable
method of treating solid waste offsite. Current manual waste segregation method is still a …

Toy user interface design—tools for child–computer interaction

AP de Albuquerque Wheler, J Kelner, PCK Hung… - International Journal of …, 2021 - Elsevier
Abstract A Toy User Interface (ToyUI) is a setup combination of one or more toy components
with other hardware or software components. As part of new technologies that permeate the …

[HTML][HTML] Parental Perceptions of Child's Play in the Post-Digital Era: Parents' Dilemma with Digital Formats Informing the Kindergarten Curriculum

A Istenič, V Rosanda, M Volk, M Gačnik - Children, 2023 - mdpi.com
Digital technology affordance has been recognized as a social and learning tool, and the
requirements for digitalizing the kindergarten curriculum have been present for decades …

[HTML][HTML] Surveying Parents of Preschool Children about Digital and Analogue Play and Parent–Child Interaction

A Istenič, V Rosanda, M Gačnik - Children, 2023 - mdpi.com
The addition of digital toys to the child's toy box has resulted in the development of the new
'digital play', which differs from analogue play. Research shows that digital toys are available …

Usability heuristics on parental privacy controls for smart toys: From an exploratory map to a confirmatory research

A de Lima Salgado, RP de Mattos Fortes… - Electronic Commerce …, 2020 - Elsevier
In this paper, we aimed to indicate usability heuristics for the design of parental privacy
controls for smart toys. During a snowballing mapping process, we examined 589 candidate …

The effects of audiovisual landmarks on spatial learning and recalling for image browsing interface in virtual environments

BY Gao, Z Chen, X Chen, H Tu, F Huang - Journal of Systems Architecture, 2021 - Elsevier
To allow more accurate and efficient browsing performance, existing works showed that
visual landmarks (eg 3D pins) can facilitate spatial learning and recalling of browsing …

The use of tangible user interfaces in K12 education settings: a systematic mapping study

JA Gallud, R Tesoriero, MD Lozano… - IEEE …, 2022 - ieeexplore.ieee.org
Tangible User Interfaces have enriched and expanded the user experience when interacting
with computers and smart devices. The monopoly of graphical user interfaces has been …

Toward a conceptualization of the internet of toys

L Ling, N Yelland, M Hatzigianni… - … Journal of Early …, 2021 - journals.sagepub.com
The Internet of Things is reshaping many households' digital landscape and influencing
children's play and learning, especially in the form of toys that are named the Internet of Toys …