General video game ai: A multitrack framework for evaluating agents, games, and content generation algorithms

D Perez-Liebana, J Liu, A Khalifa… - IEEE Transactions …, 2019 - ieeexplore.ieee.org
General video game playing aims at designing an agent that is capable of playing multiple
video games with no human intervention. In 2014, the General Video Game Artificial …

[图书][B] Artificial intelligence and games

GN Yannakakis, J Togelius - 2018 - Springer
Georgios N. Yannakakis Julian Togelius Page 1 Artificial Intelligence and Games Georgios N.
Yannakakis Julian Togelius Page 2 Artificial Intelligence and Games Page 3 Georgios N …

Illuminating generalization in deep reinforcement learning through procedural level generation

N Justesen, RR Torrado, P Bontrager, A Khalifa… - arXiv preprint arXiv …, 2018 - arxiv.org
Deep reinforcement learning (RL) has shown impressive results in a variety of domains,
learning directly from high-dimensional sensory streams. However, when neural networks …

Deep reinforcement learning for general video game ai

RR Torrado, P Bontrager, J Togelius… - … IEEE Conference on …, 2018 - ieeexplore.ieee.org
The General Video Game AI (GVGAI) competition and its associated software framework
provides a way of benchmarking AI algorithms on a large number of games written in a …

Applications of AI in classical software engineering

M Barenkamp, J Rebstadt, O Thomas - AI Perspectives, 2020 - Springer
Abstract Although Artificial Intelligence (AI) has become a buzzword for self-organizing IT
applications, its relevance to software engineering has hardly been analyzed systematically …

Measuring perceived challenge in digital games: Development & validation of the challenge originating from recent gameplay interaction scale (CORGIS)

A Denisova, P Cairns, C Guckelsberger… - International Journal of …, 2020 - Elsevier
Challenge is a key element of digital games, but a clear conceptualisation and
operationalisation of this player experience were long missing. This made it hard for game …

Human-like playtesting with deep learning

SF Gudmundsson, P Eisen, E Poromaa… - … IEEE Conference on …, 2018 - ieeexplore.ieee.org
We present an approach to learn and deploy human-like playtesting in computer games
based on deep learning from player data. We are able to learn and predict the most" human" …

Challenge in digital games: Towards developing a measurement tool

A Denisova, C Guckelsberger, D Zendle - Proceedings of the 2017 chi …, 2017 - dl.acm.org
Challenge is arguably the most important experience that players seek in digital games.
However, without a measure of how challenged players feel during the act of play, it is hard …

General video game rule generation

A Khalifa, MC Green, D Perez-Liebana… - … IEEE Conference on …, 2017 - ieeexplore.ieee.org
We introduce the General Video Game Rule Generation problem, and the eponymous
software framework which will be used in a new track of the General Video Game AI (GVGAI) …

Rolling horizon evolution enhancements in general video game playing

RD Gaina, SM Lucas… - 2017 IEEE Conference …, 2017 - ieeexplore.ieee.org
Game AI literature has looked at applying various enhancements to Rolling Horizon
Evolutionary methods or creating hybrids with popular tree search methods for an improved …