General video game ai: A multitrack framework for evaluating agents, games, and content generation algorithms
General video game playing aims at designing an agent that is capable of playing multiple
video games with no human intervention. In 2014, the General Video Game Artificial …
video games with no human intervention. In 2014, the General Video Game Artificial …
[图书][B] Artificial intelligence and games
GN Yannakakis, J Togelius - 2018 - Springer
Georgios N. Yannakakis Julian Togelius Page 1 Artificial Intelligence and Games Georgios N.
Yannakakis Julian Togelius Page 2 Artificial Intelligence and Games Page 3 Georgios N …
Yannakakis Julian Togelius Page 2 Artificial Intelligence and Games Page 3 Georgios N …
Illuminating generalization in deep reinforcement learning through procedural level generation
Deep reinforcement learning (RL) has shown impressive results in a variety of domains,
learning directly from high-dimensional sensory streams. However, when neural networks …
learning directly from high-dimensional sensory streams. However, when neural networks …
Deep reinforcement learning for general video game ai
RR Torrado, P Bontrager, J Togelius… - … IEEE Conference on …, 2018 - ieeexplore.ieee.org
The General Video Game AI (GVGAI) competition and its associated software framework
provides a way of benchmarking AI algorithms on a large number of games written in a …
provides a way of benchmarking AI algorithms on a large number of games written in a …
Applications of AI in classical software engineering
M Barenkamp, J Rebstadt, O Thomas - AI Perspectives, 2020 - Springer
Abstract Although Artificial Intelligence (AI) has become a buzzword for self-organizing IT
applications, its relevance to software engineering has hardly been analyzed systematically …
applications, its relevance to software engineering has hardly been analyzed systematically …
Measuring perceived challenge in digital games: Development & validation of the challenge originating from recent gameplay interaction scale (CORGIS)
Challenge is a key element of digital games, but a clear conceptualisation and
operationalisation of this player experience were long missing. This made it hard for game …
operationalisation of this player experience were long missing. This made it hard for game …
Human-like playtesting with deep learning
SF Gudmundsson, P Eisen, E Poromaa… - … IEEE Conference on …, 2018 - ieeexplore.ieee.org
We present an approach to learn and deploy human-like playtesting in computer games
based on deep learning from player data. We are able to learn and predict the most" human" …
based on deep learning from player data. We are able to learn and predict the most" human" …
Challenge in digital games: Towards developing a measurement tool
Challenge is arguably the most important experience that players seek in digital games.
However, without a measure of how challenged players feel during the act of play, it is hard …
However, without a measure of how challenged players feel during the act of play, it is hard …
General video game rule generation
We introduce the General Video Game Rule Generation problem, and the eponymous
software framework which will be used in a new track of the General Video Game AI (GVGAI) …
software framework which will be used in a new track of the General Video Game AI (GVGAI) …
Rolling horizon evolution enhancements in general video game playing
Game AI literature has looked at applying various enhancements to Rolling Horizon
Evolutionary methods or creating hybrids with popular tree search methods for an improved …
Evolutionary methods or creating hybrids with popular tree search methods for an improved …