Effects of scaffolding in digital game-based learning on student's achievement: A three-level meta-analysis

Z Cai, P Mao, D Wang, J He, X Chen, X Fan - Educational Psychology …, 2022 - Springer
Previous empirical studies on the effect of scaffolding in game-based learning environments
have shown inconsistent findings. In this study, we conducted a meta-analysis to examine …

Designing and integrating purposeful learning in game play: A systematic review

F Ke - Educational Technology Research and Development, 2016 - Springer
Via a systematic review of the literature on learning games, this article presents a systematic
discussion on the design of intrinsic integration of domain-specific learning in game …

Effects of game‐based learning on students' mathematics achievement: A meta‐analysis

U Tokac, E Novak, CG Thompson - Journal of Computer …, 2019 - Wiley Online Library
This meta‐analysis investigated the effects of learning video games on mathematics
achievement of PreK‐12th‐grade students compared with traditional classroom instructional …

Examining competitive, collaborative and adaptive gamification in young learners' math learning

T Jagušt, I Botički, HJ So - Computers & education, 2018 - Elsevier
This paper presents the results of an empirical study conducted on three different types of
gamified learning activities—namely competitive, collaborative, and adaptive—in lower …

Measuring problem solving skills via stealth assessment in an engaging video game

VJ Shute, L Wang, S Greiff, W Zhao, G Moore - Computers in Human …, 2016 - Elsevier
We used stealth assessment, embedded in a game called Use Your Brainz (a slightly
modified version of Plants vs. Zombies 2), to measure middle-school students' problem …

A scoping review of digital game-based technology on English language learning

Z Xu, Z Chen, L Eutsler, Z Geng, A Kogut - … Technology Research and …, 2020 - Springer
Learning with games has been increasing in practice, but studies of the features and
learning outcomes involving digital games to develop language learning are scarce. This …

[图书][B] Understanding video games: The essential introduction

S Egenfeldt-Nielsen, JH Smith, SP Tosca - 2019 - taylorfrancis.com
From Pong to virtual reality, Understanding Video Games, 4th Edition, takes video game
studies into the next decade of the twenty-first century, highlighting changes in the area …

Serious Games for education and training

A De Gloria, F Bellotti, R Berta - International …, 2014 - journal.seriousgamessociety.org
Serious Games (SGs) are gaining an ever increasing interest for education and traning.
Exploiting the latest simulation and visualization technologies, SGs are able to contextualize …

Maximizing learning without sacrificing the fun: Stealth assessment, adaptivity and learning supports in educational games

V Shute, S Rahimi, G Smith, F Ke… - Journal of Computer …, 2021 - Wiley Online Library
In this study, we investigated the validity of a stealth assessment of physics understanding in
an educational game, as well as the effectiveness of different game‐level delivery methods …

Learning analytics for online game-based learning: A systematic literature review

SK Banihashem, H Dehghanzadeh… - Behaviour & …, 2024 - Taylor & Francis
Game-based learning researchers have been investigating various means to maximise
learning in educational games. One promising venue in recent years has been the use of …