Effects of scaffolding in digital game-based learning on student's achievement: A three-level meta-analysis
Previous empirical studies on the effect of scaffolding in game-based learning environments
have shown inconsistent findings. In this study, we conducted a meta-analysis to examine …
have shown inconsistent findings. In this study, we conducted a meta-analysis to examine …
Designing and integrating purposeful learning in game play: A systematic review
F Ke - Educational Technology Research and Development, 2016 - Springer
Via a systematic review of the literature on learning games, this article presents a systematic
discussion on the design of intrinsic integration of domain-specific learning in game …
discussion on the design of intrinsic integration of domain-specific learning in game …
Effects of game‐based learning on students' mathematics achievement: A meta‐analysis
This meta‐analysis investigated the effects of learning video games on mathematics
achievement of PreK‐12th‐grade students compared with traditional classroom instructional …
achievement of PreK‐12th‐grade students compared with traditional classroom instructional …
Examining competitive, collaborative and adaptive gamification in young learners' math learning
This paper presents the results of an empirical study conducted on three different types of
gamified learning activities—namely competitive, collaborative, and adaptive—in lower …
gamified learning activities—namely competitive, collaborative, and adaptive—in lower …
Measuring problem solving skills via stealth assessment in an engaging video game
We used stealth assessment, embedded in a game called Use Your Brainz (a slightly
modified version of Plants vs. Zombies 2), to measure middle-school students' problem …
modified version of Plants vs. Zombies 2), to measure middle-school students' problem …
A scoping review of digital game-based technology on English language learning
Learning with games has been increasing in practice, but studies of the features and
learning outcomes involving digital games to develop language learning are scarce. This …
learning outcomes involving digital games to develop language learning are scarce. This …
[图书][B] Understanding video games: The essential introduction
S Egenfeldt-Nielsen, JH Smith, SP Tosca - 2019 - taylorfrancis.com
From Pong to virtual reality, Understanding Video Games, 4th Edition, takes video game
studies into the next decade of the twenty-first century, highlighting changes in the area …
studies into the next decade of the twenty-first century, highlighting changes in the area …
Serious Games for education and training
A De Gloria, F Bellotti, R Berta - International …, 2014 - journal.seriousgamessociety.org
Serious Games (SGs) are gaining an ever increasing interest for education and traning.
Exploiting the latest simulation and visualization technologies, SGs are able to contextualize …
Exploiting the latest simulation and visualization technologies, SGs are able to contextualize …
Maximizing learning without sacrificing the fun: Stealth assessment, adaptivity and learning supports in educational games
In this study, we investigated the validity of a stealth assessment of physics understanding in
an educational game, as well as the effectiveness of different game‐level delivery methods …
an educational game, as well as the effectiveness of different game‐level delivery methods …
Learning analytics for online game-based learning: A systematic literature review
SK Banihashem, H Dehghanzadeh… - Behaviour & …, 2024 - Taylor & Francis
Game-based learning researchers have been investigating various means to maximise
learning in educational games. One promising venue in recent years has been the use of …
learning in educational games. One promising venue in recent years has been the use of …