A systematic review of user acceptance in industrial augmented reality

M Quandt, M Freitag - Frontiers in education, 2021 - frontiersin.org
In the industrial work context, Augmented Reality (AR) can support work processes and
employees' cognitive relief through the location-specific and context-related superimposition …

[PDF][PDF] A review of location-based games: Do they all support exercise, social interaction and cartographical training?

S Laato, T Pietarinen, S Rauti, M Paloheimo, N Inaba… - CSEDU (1), 2019 - utupub.fi
Studies on location-based games ubiquitously report positive learning outcomes for the
players. Particularly these games are shown to promote exercise, encourage to social …

Territorial or nomadic? Geo-social determinants of location-based IT use: a study in Pokemon GO

S Laato, B Kordyaka, AKMN Islam, K Papangelis… - Internet …, 2022 - emerald.com
Purpose Location-based games (LBGs) have afforded novel information technology (IT)
developments in how people interact with the physical world. Namely, LBGs have spurred a …

[HTML][HTML] Convergence between the real and the augmented: Experiences and perceptions in location-based games

S Laato, N Inaba, J Hamari - Telematics and Informatics, 2021 - Elsevier
Location-based augmented reality (AR) games have recently become massively popular,
generating billions of dollars in revenue during the past five years. These games augment …

Resemblance of religion and pervasive games: A study among church employees and gamers

S Laato, S Rauti, J Hamari - Proceedings of the 2023 CHI Conference …, 2023 - dl.acm.org
Previous research suggests that the experience and practices related to gaming and
extended realities, and religion and spiritualism, share similarities. In this study, we explore …

Design framework for social interaction with location-based games

X Fonseca, S Lukosch… - International …, 2022 - journal.seriousgamessociety.org
Location-based games invite players to have new forms of meaningful social interactions
with others and provide opportunities for players to engage with their own neighbourhood's …

Design principles for content creation in location-based games

P Fränti, N Fazal - ACM Transactions on Multimedia Computing …, 2023 - dl.acm.org
Location-based games have been around since 2000 across various fields, including
education, health, and entertainment. The main challenge facing such games is content …

Analysis of the quality of points of interest in the most popular location-based games

S Laato, T Pietarinen, S Rauti, TH Laine - Proceedings of the 20th …, 2019 - dl.acm.org
Location-basedgames (LBGs) have risen to popularity recently with games like Pokémon
GO, Jurassic World: Alive and Walking Dead: Our World. The games revolve around …

Group polarisation among location-based game players: an analysis of use and attitudes towards game slang

S Laato, N Inaba, M Paloheimo, TD Laajala - Internet Research, 2021 - emerald.com
Purpose This study investigates how game design, which divides players into static teams,
can reinforce group polarisation. The authors study this phenomenon from the perspective of …

[HTML][HTML] Current competencies of game facilitators and their potential optimization in higher education: multimethod study

J Baalsrud Hauge, H Söbke, T Bröker, T Lim… - JMIR Serious …, 2021 - games.jmir.org
Background Serious games can be a powerful learning tool in higher education. However,
the literature indicates that the learning outcome in a serious game depends on the …