The role of eye gaze in security and privacy applications: Survey and future HCI research directions

C Katsini, Y Abdrabou, GE Raptis, M Khamis… - Proceedings of the 2020 …, 2020 - dl.acm.org
For the past 20 years, researchers have investigated the use of eye tracking in security
applications. We present a holistic view on gaze-based security applications. In particular …

Wearable augmented reality: research trends and future directions from three major venues

TTM Tran, S Brown, O Weidlich… - … on Visualization and …, 2023 - ieeexplore.ieee.org
Wearable Augmented Reality (AR) has attracted considerable attention in recent years, as
evidenced by the growing number of research publications and industry investments. With …

Vrsketchin: Exploring the design space of pen and tablet interaction for 3d sketching in virtual reality

T Drey, J Gugenheimer, J Karlbauer, M Milo… - Proceedings of the …, 2020 - dl.acm.org
Sketching in virtual reality (VR) enhances perception and understanding of 3D volumes, but
is currently a challenging task, as spatial input devices (eg, tracked controllers) do not …

ARtention: A design space for gaze-adaptive user interfaces in augmented reality

K Pfeuffer, Y Abdrabou, A Esteves, R Rivu… - Computers & …, 2021 - Elsevier
Augmented Reality (AR) headsets extended with eye-tracking, a promising input technology
for its natural and implicit nature, open a wide range of new interaction capabilities for …

Gaze-supported 3d object manipulation in virtual reality

D Yu, X Lu, R Shi, HN Liang, T Dingler… - Proceedings of the …, 2021 - dl.acm.org
This paper investigates integration, coordination, and transition strategies of gaze and hand
input for 3D object manipulation in VR. Specifically, this work aims to understand whether …

Fast and secure authentication in virtual reality using coordinated 3d manipulation and pointing

F Mathis, JH Williamson, K Vaniea… - ACM Transactions on …, 2021 - dl.acm.org
There is a growing need for usable and secure authentication in immersive virtual reality
(VR). Established concepts (eg, 2D authentication schemes) are vulnerable to observation …

Using feedforward to reveal interaction possibilities in virtual reality

A Muresan, J McIntosh, K Hornbæk - ACM Transactions on Computer …, 2023 - dl.acm.org
In virtual reality (VR), interactions may fail when users encounter new, unknown, or
unexpected objects. We propose using feedforward in VR to help users interact with objects …

Fully-occluded target selection in virtual reality

D Yu, Q Zhou, J Newn, T Dingler… - IEEE transactions on …, 2020 - ieeexplore.ieee.org
The presence of fully-occluded targets is common within virtual environments, ranging from
a virtual object located behind a wall to a datapoint of interest hidden in a complex …

Breaking the screen: Interaction across touchscreen boundaries in virtual reality for mobile knowledge workers

V Biener, D Schneider, T Gesslein… - IEEE transactions on …, 2020 - ieeexplore.ieee.org
Virtual Reality (VR) has the potential to transform knowledge work. One advantage of VR
knowledge work is that it allows extending 2D displays into the third dimension, enabling …

A critical assessment of the use of ssq as a measure of general discomfort in vr head-mounted displays

T Hirzle, M Cordts, E Rukzio, J Gugenheimer… - Proceedings of the …, 2021 - dl.acm.org
Based on a systematic literature review of more than 300 papers published over the last 10
years, we provide indicators that the simulator sickness questionnaire (SSQ) is extensively …