Learning a multi-view stereo machine
We present a learnt system for multi-view stereopsis. In contrast to recent learning based
methods for 3D reconstruction, we leverage the underlying 3D geometry of the problem …
methods for 3D reconstruction, we leverage the underlying 3D geometry of the problem …
High-quality video view interpolation using a layered representation
The ability to interactively control viewpoint while watching a video is an exciting application
of image-based rendering. The goal of our work is to render dynamic scenes with interactive …
of image-based rendering. The goal of our work is to render dynamic scenes with interactive …
System and method for providing depth adaptive video conferencing
JW Mauchly, MV Marathe, H Fuchs… - US Patent 8,896,655, 2014 - Google Patents
(57) ABSTRACT A method is provided in one example and includes capturing panoramic
image data through a first camera in a camera cluster, and capturing close-up image data …
image data through a first camera in a camera cluster, and capturing close-up image data …
Multi-resolution real-time stereo on commodity graphics hardware
R Yang, M Pollefeys - 2003 IEEE Computer Society Conference …, 2003 - ieeexplore.ieee.org
In this paper a stereo algorithm suitable for implementation on commodity graphics
hardware is presented. This is important since it allows freeing up the main processor for …
hardware is presented. This is important since it allows freeing up the main processor for …
High-quality real-time stereo using adaptive cost aggregation and dynamic programming
We present a stereo algorithm that achieves high quality results while maintaining real-time
performance. The key idea is simple: we introduce an adaptive aggregation step in a …
performance. The key idea is simple: we introduce an adaptive aggregation step in a …
Uberflow: a gpu-based particle engine
P Kipfer, M Segal, R Westermann - Proceedings of the ACM SIGGRAPH …, 2004 - dl.acm.org
We present a system for real-time animation and rendering of large particle sets using GPU
computation and memory objects in OpenGL. Memory objects can be used both as …
computation and memory objects in OpenGL. Memory objects can be used both as …
Movable audio/video communication interface system
J Lanier - US Patent 7,626,569, 2009 - Google Patents
218.457 A 8, 1879 Schultheis 218.458 A 8, 1879 Shaw 1,072,014 A 9, 1913 Kudla
5,347,306 A* 9, 1994 Nitta......................... 348.14. 1 5,736,982 A* 4, 1998 Suzuki et …
5,347,306 A* 9, 1994 Nitta......................... 348.14. 1 5,736,982 A* 4, 1998 Suzuki et …
Real-time high-quality stereo vision system in FPGA
Stereo vision is a well-known technique for acquiring depth information. In this paper, we
propose a real-time high-quality stereo vision system in field-programmable gate array …
propose a real-time high-quality stereo vision system in field-programmable gate array …
[图书][B] Real-time cloud simulation and rendering
MJ Harris - 2003 - search.proquest.com
Clouds are a ubiquitous, awe-inspiring, and ever-changing feature of the outdoors. They are
an integral factor in Earth's weather systems, and a strong indicator of weather patterns and …
an integral factor in Earth's weather systems, and a strong indicator of weather patterns and …