[HTML][HTML] The associations between gaming motivation and internet gaming disorder: systematic review and meta-analysis
HY Wang, C Cheng - JMIR Mental Health, 2022 - mental.jmir.org
Background There has been a surge in interest in examining internet gaming disorder (IGD)
and its associations with gaming motivation. Three broad components of gaming motivation …
and its associations with gaming motivation. Three broad components of gaming motivation …
Problematic gaming behaviour and health-related outcomes: A systematic review and meta-analysis
N Männikkö, H Ruotsalainen… - Journal of Health …, 2020 - journals.sagepub.com
This systematic review and meta-analysis aimed to investigate the interplay between
problematic gaming behaviour and health-related outcomes at different developmental …
problematic gaming behaviour and health-related outcomes at different developmental …
[HTML][HTML] COVID-19 as 'game changer'for the physical activity and mental well-being of augmented reality game players during the pandemic: Mixed methods survey …
Background Location-based augmented reality (AR) games, such as Pokémon GO and
Harry Potter: Wizards Unite, have been shown to have a beneficial impact on the physical …
Harry Potter: Wizards Unite, have been shown to have a beneficial impact on the physical …
[HTML][HTML] Working towards an international consensus on criteria for assessing Internet gaming disorder: A critical commentary on Petry et al.(2014)
MD Griffiths, AJ Van Rooij… - Addiction (Abingdon …, 2016 - ncbi.nlm.nih.gov
This commentary paper critically discusses the recent debate paper by Petry et al.(2014) that
argued there was now an international consensus for assessing Internet Gaming Disorder …
argued there was now an international consensus for assessing Internet Gaming Disorder …
[HTML][HTML] Gaming well: links between videogames and flourishing mental health
This paper is a review of the state of play of research linking videogaming and flourishing,
and explores the role of videogames and technology to improve mental health and well …
and explores the role of videogames and technology to improve mental health and well …
A vacation from your mind: Problematic online gaming is a stress response
We present ethnographically-informed survey and interview data suggesting that
problematic online gaming in the World of Warcraft (WoW) can be conceptualized as a …
problematic online gaming in the World of Warcraft (WoW) can be conceptualized as a …
[PDF][PDF] El diagnóstico de adicción a videojuegos en el DSM-5 y la CIE-11: Retos y oportunidades para clínicos
X Carbonell - Papeles del psicólogo, 2020 - redalyc.org
El trastorno de juego por internet (conocido como adicción a videojuegos) se caracteriza
por un patrón de comportamiento de juego persistente y recurrente que conlleva un …
por un patrón de comportamiento de juego persistente y recurrente que conlleva un …
[HTML][HTML] Virtual reality games and the role of body involvement in enhancing positive emotions and decreasing anxiety: within-subjects pilot study
F Pallavicini, A Pepe - JMIR serious games, 2020 - games.jmir.org
Background: In the last few years, the introduction of immersive technologies, especially
virtual reality, into the gaming market has dramatically altered the traditional concept of …
virtual reality, into the gaming market has dramatically altered the traditional concept of …
Relationship between passion and motivation for gaming in players of massively multiplayer online role-playing games
Passion represents one of the factors involved in online video gaming. However, it remains
unclear how passion affects the way gamers are involved in massively multiplayer online …
unclear how passion affects the way gamers are involved in massively multiplayer online …
Enhancing one life rather than living two: Playing MMOs with offline friends
We use ethnographic, interview, and survey data to examine problematic play within the
popular online game, World of Warcraft, or 'WoW'for short. Research shows that players …
popular online game, World of Warcraft, or 'WoW'for short. Research shows that players …