[HTML][HTML] The associations between gaming motivation and internet gaming disorder: systematic review and meta-analysis

HY Wang, C Cheng - JMIR Mental Health, 2022 - mental.jmir.org
Background There has been a surge in interest in examining internet gaming disorder (IGD)
and its associations with gaming motivation. Three broad components of gaming motivation …

Problematic gaming behaviour and health-related outcomes: A systematic review and meta-analysis

N Männikkö, H Ruotsalainen… - Journal of Health …, 2020 - journals.sagepub.com
This systematic review and meta-analysis aimed to investigate the interplay between
problematic gaming behaviour and health-related outcomes at different developmental …

[HTML][HTML] COVID-19 as 'game changer'for the physical activity and mental well-being of augmented reality game players during the pandemic: Mixed methods survey …

LA Ellis, MD Lee, K Ijaz, J Smith, J Braithwaite… - Journal of medical …, 2020 - jmir.org
Background Location-based augmented reality (AR) games, such as Pokémon GO and
Harry Potter: Wizards Unite, have been shown to have a beneficial impact on the physical …

[HTML][HTML] Working towards an international consensus on criteria for assessing Internet gaming disorder: A critical commentary on Petry et al.(2014)

MD Griffiths, AJ Van Rooij… - Addiction (Abingdon …, 2016 - ncbi.nlm.nih.gov
This commentary paper critically discusses the recent debate paper by Petry et al.(2014) that
argued there was now an international consensus for assessing Internet Gaming Disorder …

[HTML][HTML] Gaming well: links between videogames and flourishing mental health

C Jones, L Scholes, D Johnson, M Katsikitis… - Frontiers in …, 2014 - frontiersin.org
This paper is a review of the state of play of research linking videogaming and flourishing,
and explores the role of videogames and technology to improve mental health and well …

A vacation from your mind: Problematic online gaming is a stress response

JG Snodgrass, MG Lacy, HJF Dengah II… - Computers in Human …, 2014 - Elsevier
We present ethnographically-informed survey and interview data suggesting that
problematic online gaming in the World of Warcraft (WoW) can be conceptualized as a …

[PDF][PDF] El diagnóstico de adicción a videojuegos en el DSM-5 y la CIE-11: Retos y oportunidades para clínicos

X Carbonell - Papeles del psicólogo, 2020 - redalyc.org
El trastorno de juego por internet (conocido como adicción a videojuegos) se caracteriza
por un patrón de comportamiento de juego persistente y recurrente que conlleva un …

[HTML][HTML] Virtual reality games and the role of body involvement in enhancing positive emotions and decreasing anxiety: within-subjects pilot study

F Pallavicini, A Pepe - JMIR serious games, 2020 - games.jmir.org
Background: In the last few years, the introduction of immersive technologies, especially
virtual reality, into the gaming market has dramatically altered the traditional concept of …

Relationship between passion and motivation for gaming in players of massively multiplayer online role-playing games

H Fuster, A Chamarro, X Carbonell… - … , Behavior, and Social …, 2014 - liebertpub.com
Passion represents one of the factors involved in online video gaming. However, it remains
unclear how passion affects the way gamers are involved in massively multiplayer online …

Enhancing one life rather than living two: Playing MMOs with offline friends

JG Snodgrass, MG Lacy, HJF Dengah II… - Computers in human …, 2011 - Elsevier
We use ethnographic, interview, and survey data to examine problematic play within the
popular online game, World of Warcraft, or 'WoW'for short. Research shows that players …