[HTML][HTML] Overview of geometrical room acoustic modeling techniques

L Savioja, UP Svensson - The Journal of the Acoustical Society of …, 2015 - pubs.aip.org
Computerized room acoustics modeling has been practiced for almost 50 years up to date.
These modeling techniques play an important role in room acoustic design nowadays, often …

Fifty years of artificial reverberation

V Valimaki, JD Parker, L Savioja… - IEEE Transactions on …, 2012 - ieeexplore.ieee.org
The first artificial reverberation algorithms were proposed in the early 1960s, and new,
improved algorithms are published regularly. These algorithms have been widely used in …

Acoustic non-line-of-sight imaging

DB Lindell, G Wetzstein… - Proceedings of the IEEE …, 2019 - openaccess.thecvf.com
Abstract Non-line-of-sight (NLOS) imaging enables unprecedented capabilities in a wide
range of applications, including robotic and machine vision, remote sensing, autonomous …

Room acoustics simulation using 3-D compact explicit FDTD schemes

K Kowalczyk, M Van Walstijn - IEEE Transactions on Audio …, 2010 - ieeexplore.ieee.org
This paper presents methods for simulating room acoustics using the finite-difference time-
domain (FDTD) technique, focusing on boundary and medium modeling. A family of …

Inras: Implicit neural representation for audio scenes

K Su, M Chen, E Shlizerman - Advances in Neural …, 2022 - proceedings.neurips.cc
The spatial acoustic information of a scene, ie, how sounds emitted from a particular location
in the scene are perceived in another location, is key for immersive scene modeling. Robust …

Diffuse reverberation model for efficient image-source simulation of room impulse responses

EA Lehmann, AM Johansson - IEEE Transactions on Audio …, 2009 - ieeexplore.ieee.org
In many research fields of engineering and acoustics, the image-source model represents
one of the most popular tools for the simulation of sound fields in virtual reverberant …

[PDF][PDF] Real-time 3D finite-difference time-domain simulation of low-and mid-frequency room acoustics

L Savioja - 13th Int. Conf on Digital Audio Effects, 2010 - dafx10.iem.at
Modern graphics processing units (GPUs) are massively parallel computing environments.
They make it possible to run certain tasks orders of magnitude faster than what is possible …

Neural implicit surface reconstruction using imaging sonar

M Qadri, M Kaess, I Gkioulekas - 2023 IEEE International …, 2023 - ieeexplore.ieee.org
We present a technique for dense 3D reconstruction of objects using an imaging sonar, also
known as forward-looking sonar (FLS). Compared to previous methods that model the scene …

A framework for transient rendering

A Jarabo, J Marco, A Munoz, R Buisan… - ACM Transactions on …, 2014 - dl.acm.org
Recent advances in ultra-fast imaging have triggered many promising applications in
graphics and vision, such as capturing transparent objects, estimating hidden geometry and …

Anechoic recording system for symphony orchestra

J Pätynen, V Pulkki, T Lokki - Acta Acustica united with Acustica, 2008 - ingentaconnect.com
A method for recording symphonic music with acoustical instruments in an anechoic
chamber is presented. Excerpts of approximately 3 minutes were recorded from orchestral …