Enhancing gamified online learning user experience (UX): A systematic literature review of recent trends

AS Mustafa, K Karimi - … -Computer Interaction and Beyond-Part I, 2021 - books.google.com
Gamification introduces game elements and game thinNing in nonYgame contexts. Many
scholars argue that gamification can potentially be a viable online learning approach to …

[HTML][HTML] Taking the pulse of a classroom with a gamified audience response system

JJ López-Jiménez, JL Fernández-Alemán… - Computer methods and …, 2022 - Elsevier
Background and objective This paper presents an empirical study of a gamified mobile-
based assessment approach that can be used to engage students and improve their …

Gamification of an entire introductory organic chemistry course: A strategy to enhance the students' engagement

JN da Silva Júnior, GL Castro… - Journal of Chemical …, 2022 - ACS Publications
We designed the current gamification strategy for an undergraduate introductory organic
chemistry course to enhance the student engagement. We implemented it in two classes …

[HTML][HTML] Game on for Climate Action: Big Game Delivers Engaging STEM Learning

M Tramonti, AM Dochshanov, M Fiadotau… - Education …, 2024 - mdpi.com
A decline in European students' interest in STEM subjects, exacerbated by the COVID-19
pandemic's disruption of education, has raised concerns about the continent's future …

Level up your coding: a systematic review of personalized, cognitive, and gamified learning in programming education

K Ishaq, A Alvi, MI ul Haq, F Rosdi, AN Choudhry… - PeerJ Computer …, 2024 - peerj.com
Programming courses in computer science play a crucial role as they often serve as
students' initial exposure to computer programming. Many university students find …

Assessing digital nativeness in pre-service teachers: Analysis of the Digital Natives Assessment Scale and implications for practice

ML Wilson, JA Hall, DJ Mulder - Journal of Research on …, 2022 - Taylor & Francis
Digital native, the term ubiquitously used to describe contemporary learners, is fraught with
debate over its meaning and measurement. The Digital Natives Assessment Scale (DNAS) …

Exploring gamification design elements for mental health support

ENM Ibrahim, N Jamali… - International Journal of …, 2021 - search.proquest.com
Mental health is defined as a condition of a person's well-being in coping with the stress of
life. Mobile apps that used gamification has been proven effective as a mental health …

Investigation of the effect of badges in the online homework system for undergraduate general physics course

J Uanhoro, SSC Young - Education Sciences, 2022 - mdpi.com
Badges in education are an increasingly popular phenomenon, and a variety of questions
exists as to the abilities and effectiveness of badges. In this study, the effect of digital badges …

Innovation in project management education-let's get serious!

T Tews, G Skulmoski, C Langston… - Construction …, 2020 - search.informit.org
More educators use serious games (eg, games where the primary objective is learning
rather than enjoyment) to enhance learning due to benefits such as improved understanding …

Flip & Pair–a strategy to augment a blended course with active-learning components: effects on engagement and learning

V Kannan, H Kuromiya, SP Gouripeddi… - Smart Learning …, 2020 - Springer
Blended learning technique has adapted many new digitized tools to facilitate students with
flexible and self-phased learning opportunities. The flipped classroom strategy, one of the …