Tablets and apps for promoting robotics, mathematics, STEM education and literacy in early childhood education
P Dorouka, S Papadakis… - International Journal of …, 2020 - inderscienceonline.com
New interactive technologies in terms of smart mobile devices and accompanied
applications (apps) attract an increasing attention in the field of preschool and early-primary …
applications (apps) attract an increasing attention in the field of preschool and early-primary …
Esports games in elementary school: a systematic literature review
Several studies have explored esports games, and few have examined esports games in
elementary schools with a systematic literature review. This research explores articles on the …
elementary schools with a systematic literature review. This research explores articles on the …
Assistive technology to facilitate children's play: a scoping review
M Dabiri Golchin, J Ripat… - Disability and …, 2024 - Taylor & Francis
Purpose Play is a fundamental human right and one of the most important occupations in
children's lives. Fewer opportunities exist for children with physical disabilities (CWPD) to …
children's lives. Fewer opportunities exist for children with physical disabilities (CWPD) to …
Virtual showdown: An accessible virtual reality game with scaffolds for youth with visual impairments
Virtual Reality (VR) is a growing source of entertainment, but people who are visually
impaired have not been effectively included. Audio cues are motivated as a complement to …
impaired have not been effectively included. Audio cues are motivated as a complement to …
Assistive technologies for supporting wellbeing of older adults
Over the course of the coming decades, the societal goal of maximizing the number of older
adults who experience positive trajectories of ageing has been established. To this end …
adults who experience positive trajectories of ageing has been established. To this end …
Sonification and interaction design in computer games for visually impaired individuals
Video games are changing how we interact and communicate with each other. They can
provide an authentic and collaborative platform for building new communities and …
provide an authentic and collaborative platform for building new communities and …
Enhancing Student Involvement Based on Adoption Mobile Learning Innovation as Interactive Multimedia.
M Sholikah, D Harsono - International Journal of Interactive …, 2021 - search.ebscohost.com
The closure of schools and universities nationwide and even almost worldwide during the
COVID-19 pandemic resulted in learning activities turning to distance learning. One of the …
COVID-19 pandemic resulted in learning activities turning to distance learning. One of the …
Nanotechnology and mobile learning: perspectives and opportunities in young children's education
P Dorouka, S Papadakis… - International Journal of …, 2021 - inderscienceonline.com
The adoption of digital technologies in early childhood settings attracts the attention of an
increasing number of researchers and scholars throughout the globe. Despite the …
increasing number of researchers and scholars throughout the globe. Despite the …
Video games and audio description
C Mangiron, X Zhang - The Routledge handbook of audio …, 2022 - taylorfrancis.com
Video games have become one of the preferred leisure options for many and are also
increasingly being used beyond entertainment in areas such as education, training, health …
increasingly being used beyond entertainment in areas such as education, training, health …
Audio legends: Investigating sonic interaction in an augmented reality audio game
Augmented Reality Audio Games (ARAG) enrich the physical world with virtual sounds to
express their content and mechanics. Existing ARAG implementations have focused on …
express their content and mechanics. Existing ARAG implementations have focused on …