Tablets and apps for promoting robotics, mathematics, STEM education and literacy in early childhood education

P Dorouka, S Papadakis… - International Journal of …, 2020 - inderscienceonline.com
New interactive technologies in terms of smart mobile devices and accompanied
applications (apps) attract an increasing attention in the field of preschool and early-primary …

Esports games in elementary school: a systematic literature review

H Ibda, MF Al Hakim, K Saifuddin, Z Khaq… - … : International Journal on …, 2023 - joiv.org
Several studies have explored esports games, and few have examined esports games in
elementary schools with a systematic literature review. This research explores articles on the …

Assistive technology to facilitate children's play: a scoping review

M Dabiri Golchin, J Ripat… - Disability and …, 2024 - Taylor & Francis
Purpose Play is a fundamental human right and one of the most important occupations in
children's lives. Fewer opportunities exist for children with physical disabilities (CWPD) to …

Virtual showdown: An accessible virtual reality game with scaffolds for youth with visual impairments

R Wedoff, L Ball, A Wang, YX Khoo… - Proceedings of the …, 2019 - dl.acm.org
Virtual Reality (VR) is a growing source of entertainment, but people who are visually
impaired have not been effectively included. Audio cues are motivated as a complement to …

Assistive technologies for supporting wellbeing of older adults

I Dratsiou, O Villacañas, S Cooper, P Isaris… - Proceedings of the 14th …, 2021 - dl.acm.org
Over the course of the coming decades, the societal goal of maximizing the number of older
adults who experience positive trajectories of ageing has been established. To this end …

Sonification and interaction design in computer games for visually impaired individuals

YA Sekhavat, MR Azadehfar, H Zarei… - Multimedia Tools and …, 2022 - Springer
Video games are changing how we interact and communicate with each other. They can
provide an authentic and collaborative platform for building new communities and …

Enhancing Student Involvement Based on Adoption Mobile Learning Innovation as Interactive Multimedia.

M Sholikah, D Harsono - International Journal of Interactive …, 2021 - search.ebscohost.com
The closure of schools and universities nationwide and even almost worldwide during the
COVID-19 pandemic resulted in learning activities turning to distance learning. One of the …

Nanotechnology and mobile learning: perspectives and opportunities in young children's education

P Dorouka, S Papadakis… - International Journal of …, 2021 - inderscienceonline.com
The adoption of digital technologies in early childhood settings attracts the attention of an
increasing number of researchers and scholars throughout the globe. Despite the …

Video games and audio description

C Mangiron, X Zhang - The Routledge handbook of audio …, 2022 - taylorfrancis.com
Video games have become one of the preferred leisure options for many and are also
increasingly being used beyond entertainment in areas such as education, training, health …

Audio legends: Investigating sonic interaction in an augmented reality audio game

E Rovithis, N Moustakas, A Floros… - Multimodal Technologies …, 2019 - mdpi.com
Augmented Reality Audio Games (ARAG) enrich the physical world with virtual sounds to
express their content and mechanics. Existing ARAG implementations have focused on …