[图书][B] Coming of age in Second Life: An anthropologist explores the virtually human
T Boellstorff - 2015 - degruyter.com
Millions of people around the world today spend portions of their lives in online virtual
worlds. Second Life is one of the largest of these virtual worlds. The residents of Second Life …
worlds. Second Life is one of the largest of these virtual worlds. The residents of Second Life …
Massively multiplayer online games (MMOs) in the new media classroom
A Delwiche - Journal of Educational Technology & Society, 2006 - JSTOR
Recent research demonstrates that videogames enhance literacy, attention, reaction time,
and higher-level thinking. Several scholars have suggested that massively multiplayer …
and higher-level thinking. Several scholars have suggested that massively multiplayer …
[图书][B] Cultural code: video games and Latin America
P Penix-Tadsen - 2016 - books.google.com
How culture uses games and how games use culture: an examination of Latin America's
gaming practices and the representation of the region's cultures in games. Video games are …
gaming practices and the representation of the region's cultures in games. Video games are …
Recursive space: Play and creating space
A Wood - Games and Culture, 2012 - journals.sagepub.com
Space is reconfigured through the participations of both gamers and the game, where game
is understood as the programming and hardware of a game technology. Extending our …
is understood as the programming and hardware of a game technology. Extending our …
[图书][B] The ludic subject and the ludic self: Analyzing the 'i-in-the-gameworld'
D Vella - 2015 - pure.itu.dk
It is a defining quality of the category of games fitting under the label of the 'figure game'that
they not only establish a world to be explored and experienced, but also a subjective identity …
they not only establish a world to be explored and experienced, but also a subjective identity …
Playing at colonization: Interpreting imaginary landscapes in the video game Tropico
S Magnet - Journal of communication inquiry, 2006 - journals.sagepub.com
This article coins the term gamescape to offer a way of thinking about the implications of the
way in which landscape in video games is actively constructed within a particular ideological …
way in which landscape in video games is actively constructed within a particular ideological …
[PDF][PDF] Immersion revisited: on the value of a contested concept
JN Thon - 2008 - tobias-lib.ub.uni-tuebingen.de
(Juul, 2006, np). On the one hand, the fact that computer games are researched from a wide
variety of different perspectives within various disciplines leads to a somewhat …
variety of different perspectives within various disciplines leads to a somewhat …
When life mattered: The politics of the real in video games' reappropriation of history, myth, and ritual
S Hong - Games and Culture, 2015 - journals.sagepub.com
Games borrow ceaselessly from the past to constitute themselves. This locates the medium
at the heart of our contemporary obsession with how to engage the past and the “real.” In …
at the heart of our contemporary obsession with how to engage the past and the “real.” In …
Mini-map design features as a navigation aid in the virtual geographical space based on video games
K Zagata, B Medyńska-Gulij - ISPRS International Journal of Geo …, 2023 - mdpi.com
The main objective of this study is to identify features of mini-map design as a navigational
aid in the virtual geographical space in 100 popular video games for a computer platform …
aid in the virtual geographical space in 100 popular video games for a computer platform …
Time and space in digital game storytelling
H Wei, J Bizzocchi, T Calvert - International Journal of …, 2010 - Wiley Online Library
The design and representation of time and space are important in any narrative form. Not
surprisingly there is an extensive literature on specific considerations of space or time in …
surprisingly there is an extensive literature on specific considerations of space or time in …