Nerf-editing: geometry editing of neural radiance fields
Implicit neural rendering, especially Neural Radiance Field (NeRF), has shown great
potential in novel view synthesis of a scene. However, current NeRF-based methods cannot …
potential in novel view synthesis of a scene. However, current NeRF-based methods cannot …
Star: Sparse trained articulated human body regressor
The SMPL body model is widely used for the estimation, synthesis, and analysis of 3D
human pose and shape. While popular, we show that SMPL has several limitations and …
human pose and shape. While popular, we show that SMPL has several limitations and …
Cagenerf: Cage-based neural radiance field for generalized 3d deformation and animation
While implicit representations have achieved high-fidelity results in 3D rendering, it remains
challenging to deforming and animating the implicit field. Existing works typically leverage …
challenging to deforming and animating the implicit field. Existing works typically leverage …
Avatargen: a 3d generative model for animatable human avatars
Unsupervised generation of clothed virtual humans with various appearance and
animatable poses is important for creating 3D human avatars and other AR/VR applications …
animatable poses is important for creating 3D human avatars and other AR/VR applications …
Neuraleditor: Editing neural radiance fields via manipulating point clouds
This paper proposes NeuralEditor that enables neural radiance fields (NeRFs) natively
editable for general shape editing tasks. Despite their impressive results on novel-view …
editable for general shape editing tasks. Despite their impressive results on novel-view …
Scalable locally injective mappings
We present a scalable approach for the optimization of flip-preventing energies in the
general context of simplicial mappings and specifically for mesh parameterization. Our …
general context of simplicial mappings and specifically for mesh parameterization. Our …
Orthoplanes: A novel representation for better 3d-awareness of gans
We present a new method for generating realistic and view-consistent images with fine
geometry from 2D image collections. Our method proposes a hybrid explicit-implicit …
geometry from 2D image collections. Our method proposes a hybrid explicit-implicit …
Directional field synthesis, design, and processing
Direction fields and vector fields play an increasingly important role in computer graphics
and geometry processing. The synthesis of directional fields on surfaces, or other spatial …
and geometry processing. The synthesis of directional fields on surfaces, or other spatial …
Make it stand: balancing shapes for 3D fabrication
Imbalance suggests a feeling of dynamism and movement in static objects. It is therefore not
surprising that many 3D models stand in impossibly balanced configurations. As long as the …
surprising that many 3D models stand in impossibly balanced configurations. As long as the …
Spin-it: Optimizing moment of inertia for spinnable objects
Spinning tops and yo-yos have long fascinated cultures around the world with their
unexpected, graceful motions that seemingly elude gravity. We present an algorithm to …
unexpected, graceful motions that seemingly elude gravity. We present an algorithm to …