Beyond mobile apps: a survey of technologies for mental well-being

K Woodward, E Kanjo, DJ Brown… - IEEE Transactions …, 2020 - ieeexplore.ieee.org
Mental health problems are on the rise globally and strain national health systems
worldwide. Mental disorders are closely associated with fear of stigma, structural barriers …

Customisable wearables: exploring the design space of wearable technology

P Jarusriboonchai, J Häkkilä - … of the 18th international conference on …, 2019 - dl.acm.org
This paper explores the design space of wearable technology from the customisation point
of view. We identify emerging customisation practices and customisable attributes from …

Flexibles: deformation-aware 3D-printed tangibles for capacitive touchscreens

M Schmitz, J Steimle, J Huber, N Dezfuli… - Proceedings of the …, 2017 - dl.acm.org
We introduce Flexibles: 3D-printed flexible tangibles that are deformation-aware and
operate on capacitive touchscreens. Flexibles add expressive deformation input to …

Wearable microphone jamming

Y Chen, H Li, SY Teng, S Nagels, Z Li… - Proceedings of the …, 2020 - dl.acm.org
We engineered a wearable microphone jammer that is capable of disabling microphones in
its user's surroundings, including hidden microphones. Our device is based on a recent …

In the arms of a robot: Designing autonomous hugging robots with intra-hug gestures

AE Block, H Seifi, O Hilliges, R Gassert… - ACM Transactions on …, 2023 - dl.acm.org
Hugs are complex affective interactions that often include gestures like squeezes. We
present six new guidelines for designing interactive hugging robots, which we validate …

Squeezeback: Pneumatic compression for notifications

H Pohl, P Brandes, H Ngo Quang, M Rohs - Proceedings of the 2017 …, 2017 - dl.acm.org
Current mobile devices commonly use vibration feedback to signal incoming notifications.
However, vibration feedback exhibits strong attention capture, limiting its use to short …

Squeezy-feely: Investigating lateral thumb-index pinching as an input modality

M Schmitz, S Günther, D Schön, F Müller - Proceedings of the 2022 CHI …, 2022 - dl.acm.org
From zooming on smartphones and mid-air gestures to deformable user interfaces, thumb-
index pinching grips are used in many interaction techniques. However, there is still a lack of …

Introducing virtual reality technologies to design education

J Häkkilä, A Colley, J Väyrynen, AJ Yliharju - Seminar. net, 2018 - journals.oslomet.no
In this paper, we address the introduction of Virtual Reality (VR) tools to the education of
industrial design (ID) university students. We present three cases of how we have introduced …

./trilaterate: A fabrication pipeline to design and 3D print hover-, touch-, and force-sensitive objects

M Schmitz, M Stitz, F Müller, M Funk… - Proceedings of the 2019 …, 2019 - dl.acm.org
Hover, touch, and force are promising input modalities that get increasingly integrated into
screens and everyday objects. However, these interactions are often limited to flat surfaces …

Shoe integrated displays: a prototype sports shoe display and design space

A Colley, PW Woźniak, F Kiss, J Häkkilä - Proceedings of the 10th Nordic …, 2018 - dl.acm.org
In this paper, we address shoes as a platform for wearable displays. To open research on
the area, we present a functional prototype of a display integrated to a sports shoe. The …