State of research on gamification in education: A bibliometric survey
J Swacha - Education Sciences, 2021 - mdpi.com
Recent years have brought a rapid growth of scientific output in the area of gamification in
education. In this paper, we try to identify its main characteristics using a bibliometric …
education. In this paper, we try to identify its main characteristics using a bibliometric …
[HTML][HTML] Approaches and game elements used to tailor digital gamification for learning: A systematic literature review
Y Hong, N Saab, W Admiraal - Computers & Education, 2024 - Elsevier
The systematic review examined research on tailored digital gamification for learning based
on 43 peer-reviewed articles published between 2013 and 2022. The study aimed to …
on 43 peer-reviewed articles published between 2013 and 2022. The study aimed to …
The threat, hype, and promise of artificial intelligence in education
N Humble, P Mozelius - Discover Artificial Intelligence, 2022 - Springer
The idea of building intelligent machines has been around for centuries, with a new wave of
promising artificial intelligence (AI) in the twenty-first century. Artificial Intelligence in …
promising artificial intelligence (AI) in the twenty-first century. Artificial Intelligence in …
Do innovative teachers use AI-powered tools more interactively? A study in the context of diffusion of innovation theory
The aim of this study is to examine the integration of AI-powered tools into the lessons in the
context of the diffusion of innovation theory. One of the main features of AI-powered tools is …
context of the diffusion of innovation theory. One of the main features of AI-powered tools is …
Physiotherapy Education in the Digital Era: A Roadmap of Educational Technologies for Allied Health Educators
A Tomé, JL Coelho - … of Research on Instructional Technologies in …, 2023 - igi-global.com
The area of physiotherapy education has entered the digital era where teachers and
students are provided with new teaching and learning paradigms. Comparable with other …
students are provided with new teaching and learning paradigms. Comparable with other …
[HTML][HTML] Developing a gamified AI-enabled online learning application to improve students' perception of university physics
CW Cheah - Computers and Education: Artificial Intelligence, 2021 - Elsevier
This article discusses the current progress of the on-going design efforts in creating an AI-
enabled gamified web-based online learning application in the university introductory …
enabled gamified web-based online learning application in the university introductory …
Building ontology-driven tutoring models for intelligent tutoring systems using data mining
Pedagogical (Tutor or Tutoring) Models are an important element of Intelligent Tutoring
Systems (ITS) and they can be described by sets of (tutoring) rules. The implementation of a …
Systems (ITS) and they can be described by sets of (tutoring) rules. The implementation of a …
Blogged into the System: A Systematic Review of the Gamification in e-Learning before and during the COVID-19 Pandemic
Gamification is becoming more relevant, especially after the start of the COVID-19 pandemic
and quarantine. The purpose of our paper is to analyse the changes which occurred in the …
and quarantine. The purpose of our paper is to analyse the changes which occurred in the …
[HTML][HTML] Improving girls' perception of computer science as a viable career option through game playing and design: Lessons from a systematic literature review
The objective of exposing girls to Computer Science as a career option has led to research
directed towards gaming activities for girls. These activities include both game play and …
directed towards gaming activities for girls. These activities include both game play and …
A new competency ontology for learning environments personalization
Competency is a central concept for human resource management, training and education.
We define a competency as the capacity of a person to display a generic skill with a certain …
We define a competency as the capacity of a person to display a generic skill with a certain …