State of research on gamification in education: A bibliometric survey

J Swacha - Education Sciences, 2021 - mdpi.com
Recent years have brought a rapid growth of scientific output in the area of gamification in
education. In this paper, we try to identify its main characteristics using a bibliometric …

[HTML][HTML] Approaches and game elements used to tailor digital gamification for learning: A systematic literature review

Y Hong, N Saab, W Admiraal - Computers & Education, 2024 - Elsevier
The systematic review examined research on tailored digital gamification for learning based
on 43 peer-reviewed articles published between 2013 and 2022. The study aimed to …

The threat, hype, and promise of artificial intelligence in education

N Humble, P Mozelius - Discover Artificial Intelligence, 2022 - Springer
The idea of building intelligent machines has been around for centuries, with a new wave of
promising artificial intelligence (AI) in the twenty-first century. Artificial Intelligence in …

Do innovative teachers use AI-powered tools more interactively? A study in the context of diffusion of innovation theory

O Uzumcu, H Acilmis - Technology, Knowledge and Learning, 2024 - Springer
The aim of this study is to examine the integration of AI-powered tools into the lessons in the
context of the diffusion of innovation theory. One of the main features of AI-powered tools is …

Physiotherapy Education in the Digital Era: A Roadmap of Educational Technologies for Allied Health Educators

A Tomé, JL Coelho - … of Research on Instructional Technologies in …, 2023 - igi-global.com
The area of physiotherapy education has entered the digital era where teachers and
students are provided with new teaching and learning paradigms. Comparable with other …

[HTML][HTML] Developing a gamified AI-enabled online learning application to improve students' perception of university physics

CW Cheah - Computers and Education: Artificial Intelligence, 2021 - Elsevier
This article discusses the current progress of the on-going design efforts in creating an AI-
enabled gamified web-based online learning application in the university introductory …

Building ontology-driven tutoring models for intelligent tutoring systems using data mining

M Chang, G D'Aniello, M Gaeta, F Orciuoli… - IEEE …, 2020 - ieeexplore.ieee.org
Pedagogical (Tutor or Tutoring) Models are an important element of Intelligent Tutoring
Systems (ITS) and they can be described by sets of (tutoring) rules. The implementation of a …

Blogged into the System: A Systematic Review of the Gamification in e-Learning before and during the COVID-19 Pandemic

M Burlacu, C Coman, MC Bularca - Sustainability, 2023 - mdpi.com
Gamification is becoming more relevant, especially after the start of the COVID-19 pandemic
and quarantine. The purpose of our paper is to analyse the changes which occurred in the …

[HTML][HTML] Improving girls' perception of computer science as a viable career option through game playing and design: Lessons from a systematic literature review

K Sharma, JC Torrado, J Gómez, L Jaccheri - Entertainment Computing, 2021 - Elsevier
The objective of exposing girls to Computer Science as a career option has led to research
directed towards gaming activities for girls. These activities include both game play and …

A new competency ontology for learning environments personalization

G Paquette, O Marino, R Bejaoui - Smart Learning Environments, 2021 - Springer
Competency is a central concept for human resource management, training and education.
We define a competency as the capacity of a person to display a generic skill with a certain …