Review of computer‐based assessment for learning in elementary and secondary education
In this paper, we review computer‐based assessment for learning (CBAfL), in elementary
and secondary education, as a viable way to merge instruction and assessment of students' …
and secondary education, as a viable way to merge instruction and assessment of students' …
A scoping review of digital game-based technology on English language learning
Learning with games has been increasing in practice, but studies of the features and
learning outcomes involving digital games to develop language learning are scarce. This …
learning outcomes involving digital games to develop language learning are scarce. This …
Stealth assessment of creativity in a physics video game
Creativity has been of research interest to psychologists dating back many decades, and is
currently recognized as one of the essential skills needed to succeed in our complex …
currently recognized as one of the essential skills needed to succeed in our complex …
Multimodal learning analytics for game‐based learning
A distinctive feature of game‐based learning environments is their capacity to create
learning experiences that are both effective and engaging. Recent advances in sensor …
learning experiences that are both effective and engaging. Recent advances in sensor …
Online Assessment in Higher Education: A Systematic Review.
J Heil, D Ifenthaler - Online Learning, 2023 - ERIC
Online assessment is defined as a systematic method of gathering information about a
learner and learning processes to draw inferences about the learner's dispositions. Online …
learner and learning processes to draw inferences about the learner's dispositions. Online …
Uncovering students' problem-solving processes in game-based learning environments
As one of the most desired skills for contemporary education and career, problem-solving is
fundamental and critical in game-based learning research. However, students' implicit and …
fundamental and critical in game-based learning research. However, students' implicit and …
Assessing implicit computational thinking in Zoombinis puzzle gameplay
There has been growing interest in assessing computational thinking (CT) across diverse
learners beyond the traditional forms of tests and assignments. Learning games offer the …
learners beyond the traditional forms of tests and assignments. Learning games offer the …
An approach to evaluating the user experience of serious games
The use of serious games to support learning continues to expand across a range of
educational and training settings. Hence, a need exists to understand more fully how users …
educational and training settings. Hence, a need exists to understand more fully how users …
Artificial intelligence moving serious gaming: Presenting reusable game AI components
W Westera, R Prada, S Mascarenhas… - Education and …, 2020 - Springer
This article provides a comprehensive overview of artificial intelligence (AI) for serious
games. Reporting about the work of a European flagship project on serious game …
games. Reporting about the work of a European flagship project on serious game …
Leveraging process data to assess adults' problem-solving skills: Using sequence mining to identify behavioral patterns across digital tasks
This paper illustrates how process data can be used to identify behavioral patterns in a
computer-based problem-solving assessment. Using sequence-mining techniques, we …
computer-based problem-solving assessment. Using sequence-mining techniques, we …